Session I
2:40 - 3:00 pm
Session I Projects In-Progress
Presentation 1 - MLNG 302
Title : Research on the COIL Project between L2 Japanese/English Learners in the U.S/Japan
Presenter : Tetsuya Takeno & Mariko Karatsu
Summary : In 2023, the COIL project, involving U.S. and Japanese students, focused on developing bilingual skills and intercultural competence through multimodal interactive tasks centered on Sustainable Development Goals. We will introduce the project and discuss the various collected data, research questions, methods, and frameworks to explore the project’s direction and
Contributions.
Moderator: Alona Kladieva
Presentation 2 - MLNG 303 (CANCELLED)
Title : A Corpus Linguistics Pedagogy to English Language Specific Purposes (LSP)
Presenter : Pınar Tasci
Summary : Unveiling the efficient methods to enhance language research and address the domain-specific language needs, this presentation discusses corpus tools and resources for the English for Specific Purposes (ESP) contexts and analyzes how corpora can be integrated into ESP classrooms. This presentation explores how corpus tools can support language studies across various domains in ESP and offers practical corpus activities to implement in the classroom contexts.
Moderator: Alicia Brown
Presentation 3 - MLNG 304
Title : AI-Enhanced Flipped Classroom Approach for Chinese Vocabulary and Grammar Learning
Presenter : Haotian Ye
Summary : This study aims to evaluate the effects of implementing AI-powered technology in a flipped classroom model on Chinese vocabulary and grammar learning. Involving 45 to 55 higher education students in Chinese 201 and 301 classes, both experimental and control groups undergo three months of flipped instruction. The experimental group utilizes AI-powered technology, while the control group relies on textbooks. Both groups practice collaboratively in class, receiving immediate feedback. Graded anonymously, results will be analyzed with SPSS to assess the impact of AI on linguistic development, and experimental group perceptions will be evaluated through a questionnaire. Educating our students to become autonomous learners and apply knowledge collaboratively prepares them for real-life tasks ahead. The flipped classroom can help create such a learning environment for a promising future.
Moderator: Katy West
Presentation 4 - MLNG 310
Title : Game-Based Learning for L2 Vocabulary: Attitudes and Pedagogical Implications
Presenter : Desire Tossoukpe
Summary : This research investigates attitudes toward game-based L2 vocabulary instruction compared to traditional methods in Togo. It involves two groups: experienced English teachers and secondary school students. Davis' Technology Acceptance Model (TAM, 1987) is used to assess perceived usefulness and ease of use. The study aims to enhance language acquisition through game-based learning.
Moderator: Betsy Carter