This year's accomplishment Summary
Innovation Project
We was asked to identify a problem and engineer a solution related to archeology. The problem that the team chose to solve was that artifacts rapidly decay when excavated and degrade significantly before being transported to a lab or museum, causing archeologists to lose vitally important data that causes us to lose vital insight into the past.
Our solution is a Climate Regulated Artifact Box, otherwise known as “C.R.A.B.” C.R.A.B. utilizes a peltier device, gel silica packets, and humidity packets paired with a Raspberry Pi to mimic the climate of the ground where the artifacts came from. C.R.A.B. is also portable and sized to the artifacts, a stark contrast to current climate regulated containers. Artifacts can be immediately stored in C.R.A.B. upon excavation, resulting in minimal decay of the artifact. With this invention, the highest possible preservation of artifacts is ensured, and archeologists can learn so much more about the past such as civilizations, art pieces, and even ancient languages that used to exist!
Robot Game
Our robot is based on the spike prime platform and was designed specifically for this season's game. This year our team learned Python from scratch to troubleshoot and fine tune its performance. Using statistics based decision making, our team achieved the top score in the state - 455/545 total potential scoring points!
Core Values
Since we are a veteran team, we give back to strengthen the FLL community. We taught 5 rookie teams how to code and at competitions and outreach events, are spreading kindness through the Daniel Gives Back foundation.