Throughout this OER, we have explored how immersive technologies can extend learning beyond the classroom, providing high school students with opportunities to experience places, cultures, environments, and perspectives that might otherwise be inaccessible. We have also examined the limitations and viability of these immersive technologies becoming more widespread in classrooms. Let’s review the key takeaways from each immersive experience.
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Soundscapes
Immersive audio-visual installation
The Tucker Zone
3D Sound Experience with Binaural Recording
Dolby Atmos Sound Experience
Great exploration of the sounds of nature
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Market Projections Summary
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Final Reflection
During this final reflection, take a moment to engage with the Mentimeter by scanning the QR code with your phone. Explore how your peers responded to these ideas in the display below!