(From: D. Clarke and A. Roche, Engaging Maths: 25 Favourite Maths Lessons, 2014)
Collect resources
You will need:
one die labelled 1, 2, 2, 3, 3, 4 in one colour (or use a spinner)
another die labelled *2 ,*3 ,*4 ,*6 ,*8 ,*12 in another colour (or use a spinner)
a fraction wall (game board) in your mathematics workbook
coloured pencils or markers.
Instructions
Players take turns to throw both dice or have a spin on their spinners. They make a fraction, the first die or spinner being the numerator. They then colour the equivalent of the fraction shown. For example, if a player rolls a 2 and *4 (or spins 2 and quarters) then they can colour in:
2/4 of one line, or
4/8 of one line, or
1/4 of one line and 2/8 of another, or
any other combination that is the same as 2/4.
For each roll or spin, the student should use a different colour pencil or marker.
If a player is unable to use their turn, they “pass.”
Players take it in turns to roll or spin and make fractions, marking them on their fraction wall. If the fraction rolled or its equivalence cannot be shaded, they miss a turn. This becomes more frequent later in the game.
Players are not allowed to break up a “brick.”
In finishing off the game, the player must have had 18 turns or have filled their wall. A larger fraction is not acceptable to finish.
The first player who colours in their whole wall is the winner, but the other player is encouraged to keep going (with the support of the first player) to fill their fraction wall, or the greatest number of wholes. If after 18 turns neither player colours in their whole wall, the player with the greatest number or wholes wins!
Discuss
If you played the game tomorrow, what would you do differently?
If you were giving some hints to a younger brother or sister who was about to play the game, what would you say to him or her to help them win?
Share / submit
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