Explore models of training ML, including:
reinforcement learning
Reinforcement learning is a unique approach to machine learning that focuses on how an agent should take actions in an environment to maximize some notion of cumulative reward. Unlike supervised learning with its labelled examples or unsupervised learning with its pattern discovery, reinforcement learning is about learning through interaction and feedback.
Think of reinforcement learning as teaching through experience—similar to how we might train a dog with treats, or how a child learns not to touch a hot stove. The agent learns by trying different actions, receiving feedback in the form of rewards or penalties, and adjusting its behaviour accordingly.
This approach mirrors how humans and animals often learn: through trial and error, guided by the consequences of our actions. It's particularly powerful for problems where the best sequence of decisions isn't obvious and needs to be discovered through exploration.
The reinforcement learning process typically follows this cycle:
Observation: The agent observes the current state of the environment
Decision: Based on the state, the agent selects an action according to its policy
Action: The agent performs the selected action
Reward: The environment provides a reward signal based on the action
State transition: The environment transitions to a new state
Learning: The agent updates its knowledge based on the experience
Repeat: The process continues until a terminal state or goal is reached
This cycle of observation, action, and feedback forms the core of reinforcement learning.
Let's explore how reinforcement learning can teach an agent to play the classic Snake game:
Observe how the agent starts with random movements
Watch how the agent's strategy evolves as it learns from its successes and failures
Note the reward signals and how they guide the learning process
Observe how the agent balances exploration (trying new things) with exploitation (using what it knows works)
Goal: Learn a value function that estimates how good it is to be in a state or take an action in a state
Examples:
Q-learning
Deep Q-Network (DQN)
State-Action-Reward-State-Action (SARSA)
Goal: Learn a policy function that directly maps states to actions
Examples:
Policy Gradients
REINFORCE algorithm
Proximal Policy Optimization (PPO)
Goal: Learn a model of the environment and use it for planning
Examples:
Dyna-Q
AlphaZero
World Models
Goal: Use the strengths of multiple approaches
Examples:
Actor-Critic methods (combine policy and value learning)
AlphaGo (combines deep learning with Monte Carlo tree search)
Can learn complex behaviors without explicit programming
Adapts to changing environments and conditions
Can discover novel solutions that humans might not think of
Learns from direct interaction with the environment
Well-suited for sequential decision-making problems
Training can be very computationally intensive
Requires careful design of reward functions
Sample inefficient (may require millions of interactions)
May learn unintended behaviors if reward function is poorly designed
Exploration-exploitation dilemma is challenging to balance
Can be unstable or difficult to converge
Reinforcement learning has found applications across numerous domains:
Gaming and Entertainment:
Game-playing AI (Chess, Go, video games)
Non-player characters in video games
Dynamic difficulty adjustment
Robotics:
Robot navigation and manipulation
Drones and autonomous vehicles
Industrial automation
Resource Management:
Data center cooling and energy optimization
Traffic light control
Network routing optimization
Finance:
Algorithmic trading
Portfolio management
Risk management
Healthcare:
Treatment optimization
Personalized medicine
Medical resource allocation
Dialogue Systems:
Conversational agents and chatbots
Customer service automation
AlphaGo and AlphaZero:
DeepMind's AlphaGo defeated the world champion in Go, a game with more possible positions than atoms in the universe
Its successor, AlphaZero, learned to play chess, shogi, and Go at superhuman levels through self-play, without any human knowledge except the rules
How it works:
The agent plays millions of games against itself
It learns which moves lead to winning positions
Through continuous improvement, it discovers strategies that even human experts hadn't considered
Application:
Teaching cars to navigate complex environments safely
How it works:
The vehicle receives sensor data about its environment (state)
It selects actions (steering, acceleration, braking)
It receives rewards for safe driving and penalties for dangerous maneuvers or crashes
Over time, it learns optimal driving strategies for different situations