Lunch 'n Learn / Vendors Playground

Lunch 'n Learn

Wednesday 12:00 - 1:00 pm

Vendors Playground

Wednesday 4:00 - 5:00 pm

Vendors Playground

Thursday 12:00 - 1:00 pm

Lunch 'n Learn: Wednesday 12:00 - 1:00 pm

CAMPUS de l’ONF : des films pour susciter l’engagement citoyen

CAMPUS est une plateforme de visionnage de documentaires, de films d’animation et d’œuvres interactives regroupant des outils pédagogiques à l’intention des élèves de la maternelle à la 12e année. Ce portail média est un incontournable pour mettre en images des enjeux sociaux et des notions abordées dans les programmes scolaires. Les ressources qui y sont offertes suscitent la réflexion et ouvrent les esprits. Venez rencontrer Nathalie Larivière, membre de l’équipe Éducation de l’ONF, qui vous aidera à explorer les différentes fonctionnalités de CAMPUS et vous proposera des sélections et des activités à faire en classe ou à la maison. CAMPUS s’adresse aux curieux ainsi qu’aux jeunes du primaire au postsecondaire.

12:00 - 12:20 pm

Have you seen SMART lately?

Remember calibrating your board? Launching SMART Notebook? 30 Years of Ed Tech experience is now geared to connect teachers and students, no matter what this year throws at us.

With SMART, teachers deliver interactive lessons to students, from anywhere to any device. Start with your current lesson regardless of format. Add games, assessments, hand out assignments and give real-time personalized feedback. Even open collaborative spaces for students to work together at a safe distance. Then, share it all out on the LMS you already use. Yes… it is that good.

“When I started holding live lessons with my students at home, SMART Learning Suite made it feel just like I was back in the classroom.” This extends to students joining the classroom from home. Join to see it in action and find out how to get it in your Board.

12:20 - 12:40 pm

No-cost Digital Lessons for Success Beyond the Classroom

EVERFI’s instructional resources use best-in-class instructional design to engage learners and scaffold them through new knowledge and skills determinant to student wellness and success, like financial literacy, SEL, STEM & career readiness. This session will be a guided exploration through EVERFI’s most popular curriculum-aligned resources. Whether remote or in-person, educators will walk away with access and the know-how to incorporate EVERFI into their classrooms this fall.

12:40 - 1:00 pm

Vendors Playground: Wednesday 4:00 - 5:00 pm

Getting started with Minecraft: Education Edition

Build the classroom of the future and bring Minecraft to your curriculum. Minecraft: Education Edition (EE) helps you create fun, engaging and collaborative lessons using game-based learning. Minecraft: EE accessibility features also provide all students with an opportunity to demonstrate their learning so they can make deeper and more meaningful connections. Learn some of the basics and how to join the Minecraft Educator community for free lesson plans, classroom resources, and curriculum connections.

Esports + Alienware

Have you heard about the latest esports craze throughout North America? Come and learn how esports is transforming K12 as part of learning and as an extracurricular opportunity. Esports is disrupting many of our traditional views around sports, equity, learning and careers. Learn more about the esports transformation through a live demo and be part of the excitement!

Physical Computing with Python and Phidgets

Phidgets are interactive USB sensors that make physical computing easy. No soldering or breadboards required—students simply plug in a sensor, code in their preferred language and start creating.

All session attendees will be shipped a Phidgets introductory kit for FREE. In this session, you will use your introductory kit to flash leds, interface with buttons, read the temperature of your room and more, all in Python!

Please have a computer with USB ports (no chromebooks).

To learn more, visit our website:

Coding and Climate Action - An Interactive Experience

Please join Derek and Lisa as we explore newly developed resources to support Inksmith’s Climate Action Kit. Our session will introduce educators to the fully interactive, student experience that focuses on climate action through student-centred, inquiry-based learning. Guided materials for coding and physical computing with the micro:bit and Action Kit will also be shared along with extensions and challenges, opportunities for self-assessment and connections to social-emotional learning. These resources have been developed to support a variety of teaching modes including onsite, online and blended learning. With Inksmith’s Climate Action Kit, you can empower students to tackle climate change issues while developing STEM and digital skills for 21st-Century Learning.

Tools and Strategies for an Unpredictable School Year

Come hear about versatile and engaging tools and strategies that are equally effective in the classroom and within synchronous and asynchronous remote learning. LEARNstyle is an assistive and educational technology training company working in the K - 12 sector supporting students of all learning profiles. We leverage technology to enable learners better access to the curriculum and increase confidence and independence in learning. Through our transition to virtual training, LEARNstyle identified effective practices that can be applied to both brick and mortar and virtual classrooms. We will share our success stories and show samples of the technologies and strategies we employ. See how to make the most of shared interactive online whiteboards to increase engagement and facilitate learning. Take a new look at Book Creator to support emergent and early writers and learners with complex needs. Hear about our UDL coding instruction that makes coding and computational thinking accessible to all. Learn about our work with blind and low vision students who successfully participated in virtual assistive technology coaching and takeaways that can be applied to other student profiles. For the students we support, technology is a game changer and our coaches are change makers. Covid 19 has shone a light on the value of technology like never before and now is the time to capitalize on that and enrich learning by harnessing the power of technology.

Vendors Playground: Thursday 12:00 - 1:00 pm

Transform the Classroom Experience with Flipgrid

Flipgrid turns the classroom experience on its head by making students not only learners, but sharers of knowledge. Choose a topic to discuss, and just hit record! By sharing short, snappy and authentic videos with their classmates, student presentations become more engaging, immersive and fun. Ignite discussion and empower every voice in your classroom from the back row to the front using Flipgrid.

Girls Who Game

Have you heard the latest around Girls Who Game (GWG)? It’s one way to offer some online extra curricular opportunities for your students this Fall!

This virtual program offers girls, and other underserved groups, the opportunity to use video games as a medium for learning. Will it result in a greater interest in STEAM? Will it improve global competencies? Will it build the capacity of teachers to use game based learning strategies in their classrooms?

If you are interested in finding out answers to these questions and learning more about GWG - come join us for an engaging and inspiring session. We are looking to set up online clubs across the province and the country for Fall 2020 - Game on!

Virtual Dash!

Dash robot give-away! During this workshop, participants will have a hands-on experience of Class Connect and a walk-through of the NEW Dash's Neighbourhood. A "Virtual Robot" tool providing a blended, asynchronous solution for STEM, Robotics & Coding education for every student at home or in the classroom. Create projects with Dash’s Neighborhood using the same drag-and-drop programming language, Blockly, designed for Dash & Dot robots. Practice and prototype with the simulator at home then test and collaborate with physical robots in class. 3 Dash robots to be given away.

Using Clips for Teaching and Learning

Clips is a free app for iPhone and iPad that lets teachers and students easily create and share fun and engaging videos. In this session with an Apple Distinguished Educator, you’ll explore how to capture and share learning moments with new features like Live Titles, filters, stickers, and more. We’ll show you how educators can use Clips to create instructional videos for exploring new skills and ideas — and how students can make videos to share what they’ve learned.

Elementary Learning using Robotics

Join us for a 1 hour session to see the benefits of a Robotics Continuum, featuring the newest LEGO Education Robot, SPIKE Prime. During our time together we will look into how robotics can be an effective cross-curricular learning tool, learn about specific products and resources, and see the products in action!