The Aggression aspect proves the old adage that red things go faster. It’s the aggro Aspect of Star Wars Unlimited and it’s all about dealing damage at any cost. There’s also a focus on ensuring that the damage you do is unimpeded.
The aptly named Cunning Aspect is all about playing disruptive tricks on your opponent. You’ll see a lot of cards with Ambush allowing for instant attacks, and events that have you exhausting enemy units and removing them from play entirely.
The Vigilance Aspect allows players to take a defensive approach and control the pace of a battle. The combination of Shields, Sentinel, Grit and Restore can slow opponents to a crawl giving you time to slowly build resources and deploy your late-game hitters.
Players who want to dominate the resource game and field large armies will be naturally drawn to the Command Aspect. With a bunch of cards that give you extra resources via play or when defeated, you can quickly outstrip your opponent and get your leader on the field faster.
Many Units, Upgrades, and Events will also have Heroism as a secondary Aspect meaning your leader should share that Aspect lest they incur a resource penalty.
Many Units, Upgrades, and Events will also have Villainy as a secondary Aspect meaning your leader should share that Aspect lest they incur a resource penalty.
Available Decks:
Spark of Rebellion: Luke Skywalker (Heroism / Vilgilance / Cunning)
Spark of Rebellion: Darth Vader (Villainy / Aggression / Command)
Shadows of the Galaxy: The Mandalorian (Heroism / Cunning / Vilgilance)
Shadows of the Galaxy: Moff Gideon (Villainy / Command / Vilgilance)
Twilight of the Republic: Ashoka Tano (Heroism / Aggression / Command)
Twilight of the Republic: General Grevious (Villainy / Cunning / Command)