This image is my desktop organizer. For the most part, it presents many of the tools/objects that I have on my desk.
This image explains the steps in which I will work through my project. Mainly, these steps on the image corelate to the goals of the project.
This image lists the project constraints/requirements of the project.
To practice craftsmanship, I created a 2" x 2" cardboard cube. To start off, I measured two squares 2" by 1 6/8", two squares 2" by 2", and the two last squares 1 3/4" by 1 3/4" (To ensure great craftsmanship, I measured the squares differently so that they could overlap each other.) Lastly, I assembled the cardboard with tape.
This organizer is extremely unique because it uses legos to create a ship design. It uses the principles/elements of shape, color, lines, variety, movement, and form.
This desktop organizer is also unique because it presents a man holding a shield, and it uses the elements/principles of color, texture, lines, and space.
This organizer is extremely unique because it is in the shape of an elephant, but at the same time being effective and holding your objects. This uses the elements of color, texture, lines, shape, form, and value.
I used a trapezoid because I wanted something similar to a square, but I didn't want a square because that seemed too simple. The reason I included so many shapes in my model was that we practiced drawing a bunch of shapes in one-point perspective, and some of them are better for organizing.
My model's dimensions for the side lengths are 7 8/16" by 7" by 10" by 7 8/16", and the height of the compartments are 2 inches. I used the element of shape in this design by creating 3D compartments, and I used the principle of variety with the variety of shapes sketched in this blueprint.
This drawing represents a final draft of my model blueprint. I wanted to include a variety of shapes in my model because I thought that they would stand out amongst each other. This drawing is actually exactly to scale with the final draft of my model,
This is my rough draft model that I have created out of cardboard. The model has 9 compartments, including one secret compartment. This model uses the elements of line (the designs on the cardboard, such as the circular compartment for the pencil sharpener) and shape (hence the variety of shapes in this model). The principle I am using is variety, which stems from the wide range of shapes I used and the objects stored in the compartments.
For my second and final prototype, I will be focusing more on craftsmanship than anything else, making sure I have precise and exact measurements, as well as adding a charging port for my phone.
This is my final model, which I have made out of cardboard. My element and principle of design correlate really well, because I use a variety of shapes in my model, such as trapezoids, a circle, a triangle, squares, etc. I got my idea originally from a mural I saw while riding my bike, and I loved the way the variety of shapes flowed through the mural, so I wanted to include it in my model.
Also, on a separate note, some examples of feedback that I received from peers are; focus solely on improving craftsmanship, making the compartments distinguishable from each other, and adding a charging port for my phone. I then tried my best to retain this feedback and incorporate it into my final model which you see here.
This is my desktop organizer with all of the components, and my objects are wired headphones, a speaker, batteries, my phone, writing utensils, coins, tape, sticky notes, and airpods. At first, it was very difficult to make a circular compartment for my pencil sharpener because carboard doesn't bend easily, but then I decided to make tiny folds in it as a solution. But yea, for the most part, my items fit really well into their designated compartments.
To start off with, I got my original idea for this model from a mural I saw on the beltline while riding my bike because the mural utilized a vast variety of shapes. Also, in my research looking at organizers for inspiration, I saw a mix of shapes in a lot of them. I decided to apply that same element of design to my model. The sketch of my first blueprint looks extremely different from my final blueprint, because the final one is to scale with measurements, and my ideas were a lot more set and stone. I then made my rough draft model with a combination of cardboard and paper, later scratching the idea of paper off of my final model because it was a bit too extra. Moving onto my final model, I'd like to start off with the valuable feedback I received from my peers. I was told to focus solely on craftsmanship for the final draft of my model, and I think that I did a pretty good job of that. I also ended up making the final draft a bit bigger than my rough draft, just to make sure that my objects would fit into their compartments. To top it off, I completed a durability test to evaluate the strength of my model. I dropped the model from 7 feet, and it didn't take any damage, so I'd say the test was a success. All in all, this project was a great learning experience and I had a lot of fun with it.