In geometry I applied transformations by designing a video game with 3 levels. After designing my video game, I turned the video game into an animation. The goal of my game was to get goja home with his food. In order to complete my game, translations, rotations, reflections, and dilations had to be used. It was important throughout the process that we remembered the differences for each transformation. Translation is a shape sliding on a graph, rotation is a shape turning on a graph, reflection is a shape flipping on a graph, and dilation is a shape growing or shrinking in size.
In Geometry I learned about the properties of parallelograms and used the properties to design a piece of stained glass. The inspiration for my stained glass was space. I just realized that space has a lot of different planets so it wouldn’t look weird if we added a lot of shapes. The shapes I included in my design were circles, squares, rectangles, rhombus, and parallelogram. I made sure that my parallelograms abided by the properties of parallelograms which are that opposite sides are parallel, opposite sides are congruent, opposite angles are congruent, same-Side interior angles are supplementary, each diagonal of a parallelogram separates it into two congruent triangles, and the diagonals of a parallelogram bisect each other.