For this task we had to complete a choice board, and I chose to study using Quizlet and Kahoot then I completed a video with my classmates then I completed a card game with a teamate
For this assignment we learned about how the internet works and how it uses access points to travel.
AP Computer science: Bridge Builder Simulation
For this assignment we were tasked to create a bridge design that can survive several simulations using different designs to test and refine bridge designs without ever spending the time and money on building physical structures.
AP Computer science: Dominant Allele First
For this assignment we were tasked to create a Punnett square that accounted and placed a value in each box.
AP Computer science:
For this assignment we were tasked to write the function spell_name that will takes a name as its input, then returns a list where each character in their name is an element.
AP Computer science:
For this assignment we were tasked to Ask the user for the last names of the authors of the five books they are returning. Print a list of those names in sorted order.
For this project I was tasked to create a program that can be played. I chose to create a code that will allow for you choose between Rock, Paper, or scissors then the code will choose randomly between Rock, Paper, or scissors it would print if you won, lost, or had a draw.
I created a time translator coding program, it is designed to convert time between Days to Hours, Minutes, and Seconds. The core functionality involves taking an input time and translating it into another measure of time. Writing this program typically involves specific data type (Click on title to see programing link)
This was my first C# program this was a great way to begin learning how to code. This is a typical beginner program it is a simple "Look at me!" application that introduces the structure and syntax of C#. (Click on title to see programing link)
Garbage collection is a form of automatic memory management. Variables and collections are allocated memory, and that memory space is usually freed up once a variable or collection is no longer needed. This process is like a garbage
collector's set schedule for emptying specific dumpsters. In languages such as C#, garbage collection should automatically happen when memory runs low, or an object exceeds its allocated memory space.
One type of functional programming pattern is events. Events are happenings, such as a mouse selection, a field on a form changing, or a window opening.
Events trigger actions, otherwise known as methods.
Another functional programming pattern is the use of delegates. Delegates protect functions that should not be exposed in code to others as they can be used, for example, to call a method within a class, which is a template for an object.
Promises are conceptual programming patterns. The concept of promises basically states that every function in code should have a defined purpose, or one should consider not having the function in the code.
In programming, most tasks work synchronously, meaning that one task completes and then the next one occurs. This sequence works well within a linear process, but it may not be the best solution for a situation where people do not want to wait for an entire interface to load before interacting with it. One solution is to take a block of code and make it asynchronous. Making code asynchronous allows multiple tasks to be processed at once.
I created a coding program that created a school supplies list coding program helps users create, manage, and organize items needed for school. Writing this program involves creating a list.(Click on title to see programing link)
In this activity, you are going to create a C# program that demonstrates the following skills: Convert strings to numbers, Initialize and use the number generator, Perform several class operations, and Display a value in hexadecimal format You will start with an empty () method in the class. You are responsible for all logic to meet the activity requirements!(Click on title to see programing link)
In this activity, you are the owner of a local coffee shop, and your shop is open during some unusual hours depending on the day of the week. To help your customers determine if the shop is currently open, you will complete a program that prompts the user to enter the current day of the week and the current time of day. The program will respond with information about the daily operating hours and whether the shop is currently open.This activity will use your new C# program flow skills, including logical expressions, () / () / , and () statements.(Click on title to see programing link)
In this activity, you are going to implement several algorithms to create a deck of cards, randomly shuffle it, deal cards from the deck into each player's hand, and display each hand to the screen. (Click on title to see programing link)
In this activity, I completed a C# program that uses math to produce specific numeric output. You will use math operators, compound assignment statements, shortcut operators, casting, and parentheses to ensure the program prints the right results (Click on title to see programing link)