in geometry, we learnt about circles and how to calculate the length and area of certain parts of circles, like one third of a circle or a fifth of a circle. in order to figure out a certain part of a circle's area or arc length, we found out that you just need to use the regular formula for finding the area or circumference, and multiplying the product by a fraction with the angle of the section as the numerator and 360 as the denominator.
In geometry we learned about parallelograms, specifically rectangles, squares, and rhombi. we applied this to a project where we used stained glass to make art with parallelograms. we had to measure the lengths and angles of our shapes and we had to use at least one rectangle, square, rhombus, other non-listed parallelogram, and another shape that isn't a parallelogram. we measured the shapes we used, too. we had trapezoids with a width of 5.7 inches and a length of 2.9 inches, and they had 45° and 135° angles with a diagonal length of 4.5 inches. our rectangles had a length of 10.9 inches and width of 2.2 inches, and they had 90° angles with a diagonal length of 11.1 inches. our rhombi had side lengths of 2.9 inches and 2.5 inches, and their angles measure 45° and 135° with a diagonal lengths of 4.9 inches and 2.1 inches.
In geometry I applied transformations by designing a video game with 3 levels. After designing my video game, I turned the video game into an animation. The goal of my game was the conservation of endangered organisms. In order to complete my game, translations, rotations, reflections, and dilations had to be used. It was important throughout the process that we remembered the differences for each transformation. translations are when a shape moves around on the graph, rotations are when the shape is rotated, dilation makes the shape bigger or smaller, and reflections reflect the shape onto the opposite side of the graph. you can find the presentation for my video game idea here, and my video here.