Bio: My name is Joey, I’m the project lead as well as the composer for the game. My main goal is to primarily work as the anchor to the group, as well as providing the direction and base ideas for the game. As the composer I'll also work to create the sounds and immersing music. Motivated by my childhood love of games, I want to pour my heart and soul into a game that people will love.
Bio: I'm Indigo, and I do art and so far have not met an art program that I can't adapt to. I'm so good at art in fact that it's been my job for most of the projects I've ever done, such as Backroads.
Bio: Hi! My name's Ava and I'm one of the artists for the game. I've worked with several of the people on this team on our last project Wizard Game, I've done a fair bit of freelance commission work outside of school, most of which can be seen on my website, and I'm also the president of the digital painting club here at DSA.
My portfolio: akbaker.com
Bio: Hi, I'm Maisha and I mostly do art and been one for a long time. I've worked on projects with this team. I don't normally draw a lot but if I have to then I can. I work on some art programs and can adapt some artstyles into my work. Worked on "Wizard Game" from last year as a card designer and box art.
My old portfolio : https://mtkhan07.weebly.com/
Bio: I know how to make 3D models in 3ds Max. That's what I'll be doing for this project. In my free time I play video games, watch videos/series, and play guitar.
I am the writer of this group, meaning I make the to-do lists, tutorial instructions, and most of the writing in the [insert game name here] that the team created. I like to watch video essays on things I know nothing about and read fictional books in my free time.
Bio: Hi, I’m Cristian. As the only one with any official coding experience due to being a coding coach at Code Wiz Durham, I am the lead programmer for our studio. I know how to use Python, C#, Lua, Unity, and Unreal Engine. I’ve worked on various projects in coding and leading creative and technical teams through festival organization and other extracurriculars.
I was previously the Game Lead for Backroads: The Board Game, where I managed the design and development of the project.