Complete ALL levels in Code.org Lessons 4 and 5
Login to Kodable.org and complete High Flyer and Run and Jump
Just for Fun for last 20 Minutes
Swimming Fish with Sprite Lab
Swimming Fish with Sprite Lab
Add on to a project to include more advanced features.
Create an interactive animation using sprites and events.
Create new sprites and assign them costumes and locations.
Algorithm - A list of steps to complete a task.
Event - An action that causes something to happen.
Loop - The action of doing something over and over again.
Modify - make partial or minor changes to something, typically so as to improve it
Lesson 3: Swimming Fish with Sprite Lab
-Create new sprites and assign them costumes and behaviors.
-Define “sprite” as a character or object on the screen that can be moved and changed.
-Modify an existing program in order add more advanced features.
Behavior - An action that a sprite performs continuously until it’s told to stop.
Modify - make partial or minor changes to something, typically so as to improve it
Sprite - A graphic on the screen with a location, size, and appearance.
***Use your Dashboard to change lessons***