Lesson 7: Events in Bounce
Create an interactive game using sequence and event-handlers.
Explain how software and hardware work together when programming events.
Identify actions that correlate to input events.
Share a creative artifact with other students.
Event - An action that causes something to happen.
Hardware - The physical parts of the computer that you can see and touch, like the monitor, the central processing unit (CPU), the keyboard, and the mouse.
Software - Instructions that tells the hardware how to do specific tasks.
Lesson 4: Debugging with Laurel
Describe and implement a plan to debug a program.
Identify a bug and the problems it causes in a program.
Read and comprehend given code.
Bug - Part of a program that does not work correctly.
Collaborate - Work together on an activity
Debugging - Finding and fixing problems in an algorithm or program.
Decompose - Break problems down into smaller steps
Lesson 3: Introduction to Online Puzzles
Develop problem solving and critical thinking skills by reviewing debugging practices.
Order movement commands as sequential steps in a program.
Represent an algorithm as a computer program.
Algorithm - A list of steps to finish a task.
Program - An algorithm that has been coded into something that can be run by a machine.
Programming - The art of creating a program.
***Use your Dashboard to change lessons***
If you finish early practice keyboarding until the last 10 minutes of class.