In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!
2020 Season
Our robot, Patricia, had the ability to intake nerf balls through our intake mechanism, lift the balls through an elevator, and shoot balls at a permanent angle. The intake was made up of a single spinning bar with tiny wheels. When planted on the ground it was able to pick up nerf balls from the ground to the elevator. The elevator, which was comprised of giant rubber bands being pulled by motors, moved the balls up and down. Eventually, the balls arrived at the shooter mechanism atop the elevator. The shooter composed of two rubber wheels powered by a motor on each side of the entire mechanism to shoot balls at a permanent angle outwards. This robot also had the function to extend two curved bars that gave the robot the ability to lift itself off the ground and dangle from the bar.
In INFINITE RECHARGE, two alliances work to protect FIRST City from approaching asteroids caused by a distant space skirmish. Each Alliance, along with their trusty droids, race to collect and score Power Cells in order to energize their Shield Generator for maximum protection. To activate stages of the Shield Generator, droids manipulate their Control Panels after scoring a specific number of Power Cells. Near the end of the match, droids race to their Rendezvous Point to get their Shield Generator operational in order to protect the city!
Year 2
Our robot, Rodolfo, had the ability to intake nerf balls through our intake mechanism, store them in a spinning magazine, and be brought up to a shooter that can change its angle. It was made up of a similar design to Patricia (above), with the exception that the intake was composed of a "L" shaped bar with rubber wheels, which gave the robot the ability to quickly refill the magazine. The function of the magazine gave the robot the ability to store up to 5 nerf balls that feed the shooter. The magazine would then lead into a smaller second intake that brought up balls from the magazine to the shooter. The shooter, equipped with stronger motors than Patricia's shooting motors, would be able to shoot nerf balls faster and more accurately due to a limelight and IMU sensor that gave the robot the function to shoot at a brighten target at different angles.
In RAPID REACT presented by The Boeing Company, two competing alliances are invited to process cargo for transportation. Each alliance is assigned a cargo color (red or blue, based on alliance affiliation) to process by retrieving their assigned cargo and scoring it into the hub. Human players assist the cargo retrieval and scoring efforts from within their terminals. In the final moments of each match, alliance robots race to engage with their hangar to prepare for transport!
2022 Season
Our robot, Sinclair, had the ability to intake nerf balls through our intake mechanism, store them in a spinning magazine, and be brought up to a shooter that can change its angle. It was made up of a similar design to Patricia (above), with the exception that the intake was composed of a "L" shaped bar with rubber wheels, which gave the robot the ability to quickly refill the magazine. The function of the magazine gave the robot the ability to store up to 5 nerf balls that feed the shooter. The magazine would then lead into a smaller second intake that brought up balls from the magazine to the shooter. The shooter, equipped with stronger motors than Patricia's shooting motors, would be able to shoot nerf balls faster and more accurately due to a limelight and IMU sensor that gave the robot the function to shoot at a brighten target at different angles.
In CHARGED UP presented by Haas, two competing alliances are invited to process game pieces to bring energy to their community. Each alliance brings energy to their community by retrieving their game pieces from substations and scoring it into the grid. Human players provide the game pieces to the robots from the substations. In the final moments of each match, alliance robots race to dock or engage with their charge station!
2023 Season
Our robot, Trevor, had the ability to intake nerf balls through our intake mechanism, store them in a spinning magazine, and be brought up to a shooter that can change its angle. It was made up of a similar design to Patricia (above), with the exception that the intake was composed of a "L" shaped bar with rubber wheels, which gave the robot the ability to quickly refill the magazine. The function of the magazine gave the robot the ability to store up to 5 nerf balls that feed the shooter. The magazine would then lead into a smaller second intake that brought up balls from the magazine to the shooter. The shooter, equipped with stronger motors than Patricia's shooting motors, would be able to shoot nerf balls faster and more accurately due to a limelight and IMU sensor that gave the robot the function to shoot at a brighten target at different angles.
In CRESCENDO presented by Haas, two competing alliances are invited to score notes, amplify their speaker, harmonize onstage, and take the spotlight before time runs out. Alliances earn additional rewards for meeting specific scoring thresholds and for cooperating with their opponents.
2024 Season
2025 Season