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  • Home
  • Session 1 - Agenda
  • Session 2 - Agenda
  • Keynotes
  • Games Night!
  • Roundtable & Breakouts
  • Panelists
  • Resources
  • Esports Conference 2020
  • More
    • Home
    • Session 1 - Agenda
    • Session 2 - Agenda
    • Keynotes
    • Games Night!
    • Roundtable & Breakouts
    • Panelists
    • Resources
    • Esports Conference 2020

Click on these links to find valuable resources!

  • Esports Business Plan Template: Click here to make your copy of the Template Esports Business Plan document

  • Discord Server: Join our Dell Technologies Esports for Education Discord Server!

  • Click here to visit the Dell Technologies Esports solutions for education website

  • Interested in student, family and educator discounts? Get a coupon code here, available until Dec. 1, 2021

  • Virtual Esports Conference, 2020

Dell Technologies Esports videos:

  • Grapevine Colleyville ISD in TX

  • Northeast High School, Philadelphia PA

  • Academy of Art University, San Francisco, CA

Research

  • Dr. Lawson-Williams on How to Build an HBCU Esports Program. https://esportsobserver.com/jcsu-lawson-williams-opinion/ [esportsobserver.com]

  • Why Gaming Can Be Good for You. [Web article]. Retrieved from https://outwittrade.com/why-gaming-can-be-good-for-you#bernadette [outwittrade.com]

  • Johnson C. Smith University Brings on Eyewear Maker CEV Collection as Official Eyewear Partner – The Esports Observer [esportsobserver.com] https://esportsobserver.com/cev-collection-jcsu-partner/

  • Johnson C. Smith University’s Esports and Gaming Trifecta “Changes the Game”

  • https://www.charlottestories.com/johnson-c-smith-universitys-esports-and-gaming-trifecta-changes-the-game/ [charlottestories.com]

  • Point3 Announces Official Partnership with Johnson C. Smith University’s Esports Trifecta https://www.charlottestories.com/point3-announces-official-partnership-with-johnson-c-smith-universitys-esports-trifecta/ [charlottestories.com]

  • How Esports Increases Enrollment and Funding for HBCUs https://edtechmagazine.com/higher/article/2021/01/how-esports-increases-enrollment-and-funding-hbcus [edtechmagazine.com]

  • Johnson C. Smith Announces eSports Career Development Partnership with Global Gaming Company https://www.hbcudigest.com/p/johnson-c-smith-announces-esports [hbcudigest.com]

  • Are Video Games the Future of HBCU Sports? https://diverseeducation.com/article/184360/ [diverseeducation.com]

  • Creating opportunity for all through esports, education https://universitybusiness.com/creating-opportunities-for-all-students-through-esports-education/ [universitybusiness.com]

  • Esports: the next hurdle for Black athletes https://spokesman-recorder.com/2020/08/31/esports-the-next-hurdle-for-black-athletes/ [spokesman-recorder.com]

  • How This Company Is Turning High School Esports Into a National Phenomenon. Los Angeles-based PlayVS is proving that school-sanctioned video games have a bright future as a team sport: https://www.inc.com/kevin-j-ryan/playvs-high-school-college-esports-growth-update.html [inc.com]

  • Dr. Jenny’s Recent Esports Publications:

    • The One Billion Dollar Myth: Methods for Sizing the Massively Undervalued Esports Revenue Landscape; International Journal of Esports

    • NCAA Esports 20XX: An analysis of Radical Innovation Adoption through Firm Collaboration; International Journal of Sport Management and Marketing

    • Using Esports Efficiently to Enhance and Extend Brand Perceptions – A Literature Review. Physical Culture and Sport: Studies and Research

    • No Reason to LoL at LoL: The Addition of Esports to Intercollegiate Athletic Departments. Journal for the Study of Sports and Athletes in Education

    • Virtual(ly) Athletes: Where eSports Fit Within the Definition of “Sport”; Quest


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