We've learned in recent wargames how important it is to have mapping in Serge.
Mapping can provide support in capturing detailed movement routing, capturing the higher level description of how a player understands the current state of the wargame, or a more general player intent for forthcoming turns. This intent can be used in post-wargame debriefing, or to help the White Cell in understanding the general picture of what the player intended.
Here is a video of our first tentative steps in supporting a hex-based grid.