History & Background: The Freehold Alliance was founded by groups of nomads who rejected centralized authority and sought a life of independence and exploration. These early pioneers believed that constant movement and the exchange of ideas fostered knowledge and freedom.
Laws and Government System: The Freehold Alliance has no central governing body or leader. Disputes between communities are resolved by "The Council," a group of highly respected leaders who travel between factions. Decisions involve the ceremonial roll of sacred dice, reflecting the Freehold’s belief in fate and chance.
Sports and Recreation: Dice-based games, often with high-stakes outcomes, are popular and serve as both entertainment and a way to honor their beliefs. Nomadic sports like long-distance running, survival contests, and obstacle challenges are quite popular as well.
Mass Transit and Tourism: The Freehold Alliance relies on a combination of lightweight, mobile transport methods, including wagons, pack animals, and self-built portable shelters. Members often travel in caravans, forming tightly knit groups that share resources and ensure collective survival.
Education and Employment: Education within the Freehold Alliance is informal and rooted in mentorship and shared experiences. Children and newcomers learn survival skills, resource management, and storytelling. The nomads believe that travel itself is the ultimate teacher.
History & How it was Founded: The Iron Covenant emerged after a catastrophic weather event that destroyed civilization. A group of military leaders banded together to restore order through strict discipline and military hierarchy, believing that unity was the only way to survive.
Laws and Government System: Governed by a military regime led by the "Iron Wardens," the laws are strict, emphasizing obedience, loyalty, and punishment for dissent. Citizens must participate in mandatory drills and public displays of loyalty.
Sports and Recreation: Competitive sports are encouraged, especially those that build physical strength and teamwork, like gladiator-style combat and obstacle courses. These events serve as both training and entertainment.
Mass Transit and Tourism: Public transport consists of armored vehicles for safety, focusing on military routes. Tourism is not uncommon, however, visitors must get clearance before entering the Visitor’s Zone. Here, there are museums dedicated to weaponry and military accomplishments.
Education and Employment: Education is heavily focused on military training, strategy, and propaganda. Employment opportunities are limited to military roles or factory work, reinforcing the faction's militaristic values.
History & How it was Founded: Founded by eco-warriors after the environmental collapse caused by rampant industrialization, the Green Hand seeks to restore harmony with nature and protect the earth's resources.
Laws and Government System: Governed by a council of "Greenwardens," the laws emphasize sustainability and anti-technology principles. Deforestation or pollution results in severe penalties.
Sports and Recreation: Outdoor activities like survival training, archery, and nature hikes are popular, promoting physical fitness and respect for nature. Members engage in eco-challenges to enhance skills.
Mass Transit and Tourism: Transportation is minimal; most travel is by foot or on bicycles. Tourism is focused on nature reserves and wild lands, promoting ecotourism among those who respect the environment.
Education and Employment: Education focuses on herbalism, environmental science, and survival skills. Employment opportunities include foraging, crafting, and teaching about nature conservation.
History & How it was Founded: Born from the ashes of a failed society, the Hacker Syndicate began as a group of tech enthusiasts and hackers who sought to escape the oppressive control of traditional governments by creating a virtual reality called "The Dreamscape."
Laws and Government System: The Syndicate is governed by a council of hackers known as "The Thoughtlords." Laws are flexible but focused on information freedom and digital privacy, with severe punishments for those who betray the group.
Sports and Recreation: Virtual reality games dominate recreational activities, where players compete in simulated environments. Real-world events involve hacking competitions and coding marathons.
Mass Transit and Tourism: Transportation relies on drones and automated pods, with a focus on digital travel. Tourism is virtual, allowing members to explore distant worlds in the Dreamscape.
Education and Employment: Education is centered around technology, coding, and digital ethics. Employment opportunities include roles as coders, tech support, or virtual reality designers.
History & How it was Founded: The Echo Collective was established by a group of survivors dedicated to preserving knowledge after society fell apart. They created underground vaults to safeguard books and technology.
Laws and Government System: Governed by the "Archivists’ Council," laws prioritize preservation and knowledge-sharing. Any act of vandalism against the vault's contents is harshly punished.
Sports and Recreation: Intellectual competitions and games of strategy, like chess or trivia contests, are popular. They also engage in storytelling festivals to celebrate their history.
Mass Transit and Tourism: Limited to underground transport systems, their tourism consists of guided tours through their vaults, focusing on historical preservation.
Education and Employment: Education is focused on history, science, and the arts, with an emphasis on research. Employment opportunities include archivists, historians, and scientists.