STEAM very simply put is Science and Technology, interpreted through Engineering and the Arts, all based in elements of Mathematics.
STEAM education supports the development of core academic competencies, incorporates skills that transfer across all disciplines and into the workforce, and prepares students for post-secondary study and the 21st century workforce.
Hallmark Characteristics STEAM Education:
cross-curriculum approaches to learning
technology integration
project-based and problem-based learning
inquiry
college and career readiness
rigorous and relevant curricula
innovative learning environments
high levels of student engagement
STEAM Education Has the Potential to:
increase student engagement
transform the typical teachercentered classroom into a studentcentered classroom
emphasize a curriculum that is driven by problem solving, discovery, and exploratory learning
It is widely supported that STEAM subjects must be a vital component of kids education, but there has to be a way to get them excited about them. The STEAM movement is allowing kids to engage with STEAM creatively; they’re lighting up their crafts with LEDs, learning in game based environments, and making musical instruments out of bananas - all while learning a variety of new subjects and skills.