So a few years back, I gained some interest in special effects from movies and decided to look into it. One of my cousins, who just happened to have some experience in CGI, decided to introduce me to Blender. And that is how this all started, so here are a few pictures of my earliest projects with a few notes about how I made them and how they each taught me an important tip.
So starting off with my first Blender project, was this little truck model I made. I remember wanting to make some kind of vehicle in Blender and I landed across this tutorial on making a truck model.
So after a lot of work (and learning about tools like modifiers and other modeling tools), I ended up with this. While it might not be my best project yet it serves as a nice reminder to what I started with.
And as a nice addition, several months later, I decided to make my own car model from scratch and without a reference image. Even if it doesnt look right I'm still proud of it
Donuts
So as a basic but unwritten rule of learning 3d modeling, is to watch one of the famous donut tutorials and make a 3d model of one. Since I wasn't paying too much attentionwhen searching for tutorials the first project I made was a model of a truck (see above). Once I found out about the donut tutorials I decided to make one.
So as you can see this was my final product (technically the first version of them had sprinkles but this is the only existing picture of the donuts), I decided to duplicate them and rotate them in various angles. The donut tutorials are perhaps the most helpful tutorials I have ever seen regarding 3d modeling.
Scenery
After many months of working in Blender I decided to try out making scenes, as in environments, pictures that tell a story just by looking at them. So after watching many tutorials and experimenting with lighting, models I made this.
As I look back with retrospect, I realize all the things I could have improved it with, but it's important all the things it taught me about trying new stuff out in Blender: trusting add-ons and using textures.
Complicated
While I was scrolling through tutorials one day, I found one on how to make a black hole in Blender. In the surface it seemed simple but as I dived into it I came across what's probably one of the hardest parts of Blender: procedural materials.
At the time thsi aspect of 3D modeling "scared" me, I realized in order to make a realistic but simple texture it was necessary to know how this worked. After a lot of time I managed to make what I wanted but I still wasn't satisfied with the result.
So I decided to try again...
Satisfied with the result, I turned off my laptop not having realized I wouldn't try Blender in a long time. Which is why I have decided to make all of this. Not just for the people who struggle with having the right mindset and planning for 3d modeling but also for myself.
I lost many project files and these screenshots are what are left.
*Tip: Always backup your files in onedrive, cloud drive, etc.