So a few years back, I gained some interest in special effects from movies and decided to look into it. One of my cousins, who just happened to have some experience in CGI, decided to introduce me to it, most specifically, Blender. And that is how this all started.
So throughout they years I made several Blender projects, it was more like a part time hobby so I didn't make any true professional work in Blender until recently. I was made aware that a large number of beginners are quiting. (The numbers are disputed, the max claims are 90%).
Beginners are feeling overwhelmed when first trying any 3d modeling software and I don't blame them a bit. (The image up top is one of my worst fears). In my opinion it's one of the hardest things to do in Blender, (the image is for a glass texture if I remember my project correctly).
Lets say you're a beginner to working with software like this and you just downloaded it and immediatly you're dropped into this:
It's a far cry from what you want to do (unless you're fine with a default cube).
So, when I realized a lot of people quit Blender, I remember that I also did the same thing. I hadn't touched Blender in a long time, so I spent a few months relearning Blender and looking up, interviewing, learning, just to be able to gather a few pieces of advice in order for beginners to grow the right mindset needed. And as an added bonus I decided to make a Gallery for my recent projects along with a small guide to how I made the project and how I used my own tips. (My tips are just below this text and the gallery is in the following section).
Tips:
(In no particular order)
-Take things one at a time, don't try learning eveything all at once. Start doing simple things and once you understand them, move on to more complicated things as you see fit.
-Always apply scale, trust me, if you don't it will come back to haunt you.
-Have organized files, searching for render files, textures, and models when having disorganized files is challenging, no reason to make it harder on yourself.
-Don't worry about all the different buttons and little gimmickys and stuff in the interface, you will learn hat they do as you take your time and some you won't even have to use at all.
-No need for useless details, if you are detailing something and it will barely or not at all show in the camera it's not worth it. Besides, spends more computing power.
-Know your hardware, basically anything can run Blender, you just have to optimize your renders to make life for your hardware easier.
-Time management, if you are extremely busy and can barely do any 3d modeling, don't worry, spend 5 minutes every day if you can and sooner or later you will be able to finish it.
-Explore, experiment with Blender, have fun with it, mess around with physics, just play with it. It's meant to be fun.
-Tutorials, ah such a complicated aspect, tutorials can be your best friend at the beginnig or your worst enemy later on, you can either follow the person on the screen and copy everything they do and learn nothing or you can do your own twist on things, remember try experimenting with 3d modeling, don't waste ALL your time watching tutorials. As soon as you learn the basics of what everything does, it might be time to stop watching tutorials, do your own things, if you run into a new aspect or have any doubts, maybe watch a tutorial.
-Repeat, repeat, until you get it, practice makes perfect.
-Workflow, when it comes to having a good workflow, I'd recommend working your way from the larger detail all the way down to the smaller ones, strike the right balance between anticipating problems and try to avoid them and know how to fix them with a few quick steps.
-Dont mix up your vertices, sides, and faces, it will make life harder.
-Use fog (volumetrics) to cover up mistakes you made or obvious low detail models in your renders.
-Don't Panic!
Note: this is not a tutorial for learning specific aspects of Blender