Erasmus+ KA229 project

This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

What is a GFLS?

It is a simple game that will help us to understand, visualize and review some concepts of Science subjects that are somewhat complicated to understand using the usual classroom resources.

The realization of a GFLS takes several steps:

  1. Look for those scientific concepts that are usually complicated to understand by the students.

  2. Carry out a basic explanation of the theoretical content.

  3. Create a collective game that allows us to understand this content in an entertaining way and in which students can participate in groups.

  4. Elaborate an explanatory card with the objectives of the game, for what ages it would be recommended, what materials would be necessary to use and the explanation of the rules or the development of the game.

  5. Practice the game to later record a video with our classmates from the rest of the schools that will serve to spread the GFLS in our schools or in all the schools that wish it.

... And everything working with cooperative work dynamics and in English, of course !!!

MOTIVATION OF THE PROJECT

We have detected that one of the main triggers of dropout is given by the difficulty presenting for students in the subjects of science and mathematics. These problems are due either to the lack of motivation or to problems in the assimilation of some basic concepts in these areas.

Understanding the forces that kept together the Sun and the Earth, the concept of gravity, magnetism and so many other issues require, often an “act of faith” to be understood by the students.

The scientific method tells us that it is impossible to obtain different results if changes are not introduced into the procedure, therefore we understand that without a change in the methodology with which currently the contents of science and math are addressed, better results may be obtained.

With our project we seek to give a new approach to the subjects of math and science learning. We want our students to recover the motivation and the love of learning.

Neuroeducation studies claim that students learn in a better way if they do it in a more playful and fun process. Play increases the motivation of students to learn.

It is well documented that working in 'peer learning' allows a better assimilation of the contents: the student happens to be an active part in the teaching-learning process collaborating with teachers to colleagues better assimilate these concepts.

Our idea is, therefore, combating early school leaving preventing school failure in these areas, making the subjects of math and science more attractive, joining the students themselves as part activates the teaching-learning process and using shaft connector as the practice of sport and physical education.

OBJECTIVES

Our objective is to find, modify or even create games or exercises belonging to the physical education subject and equip them with scientific content, so while students carry out sports, fun and healthy activities, they will get to learn some concepts that have been previously worked in science or math class.

The games which we propose in this project will not be computer games or applications. We want that students play to learn but to do in a healthy way, with activities that can be done outside the classroom, air free, group, away from screens and keyboards. That is, we want they learn science, in a funny way and at the same time that they take advantage of the benefits of physical activity and sport.

The main result that we are going to get from this project is an increase in the degree of the different basic skills related to the subjects of science. Also get a number of additional findings as: encouraging cooperative work, improve English skills, appreciate the historical and cultural heritage both of our countries and others in the EU...