Following four successful workshops (IEEE VR 2024, IEEE VR 2025, ISMAR 2025, and IEEE VR 2026), we further explore the theme of "Seamless Reality." By the term we envision the seamless integration of cyber and physical spaces, following the development of VR/AR display technology and perception understanding.
We define "Seamless Reality" as a concept directed toward the post-AI era, centering on scenarios in which AI avatars and remote partners collaborate across cyber and physical spaces, and on whether users can perceive their partners and shared objects as something they can see, touch, operate, and collaborate with. Through this workshop, we aim to promote research on the fundamental technologies for realizing Seamless Reality, including AR display systems that enhance the realism of virtual images, AR representation design applying insights from visual cognition and psychology, and physical interactions with AR representations based on changes in physical space and haptic feedback.
Acknowledgement: This workshop is supported by JST ASPIRE Grant Number JPMJAP2327, Japan.
1st Workshop on Seamless Reality @ IEEE VR 2024
2nd Workshop on Seamless Reality @ IEEE VR 2025
3rd Workshop on Seamless Reality @ ISMAR 2025
4th Workshop on Seamless Reality @ IEEE VR 2026
Update (1st Jul. 2026) We have opened the submission page.
Update (12th Jun. 2026) We have opened the workshop webpage.
Our workshop targets the following but not limited to:
3D User Interface
Avatar simulation and embodiment
AR/VR Display technologies
Brain-computer interfaces, physiological computing
Body-based interfaces
Engineering of interactive systems
Evaluation of interactive systems
Human-Computer Interaction
Haptic feedback
Haptic interfaces
Learning and training
Multimodal interfaces
Multisensory feedback and interfaces
Neuroscience and cognitive science
Perception in AR/VR environments
Sports, performance, motor skills
Tangible interfaces
User and perceptual studies
Schedule:
Submission deadline: July 10, 2026 (Anywhere on Earth, 23:59)
Notification: July 17, 2026
Camera-ready deadline: July 27, 2026
Workshop date: October 5 or 6, 2026 (TBD)
All paper submissions must be in English and must comprise 6 pages maximum, NOT including references. We also welcome a short paper of 2 pages, not including references.
All Paper submissions must be prepared in IEEE VGTC Conference Style Papers (https://tc.computer.org/vgtc/publications/conference/) and submitted in PDF format. We highly encourage authors to use the LaTeX template. However, authors who choose to use the MS Word template should ensure that the PDF submission matches the PDF format template. We accept supplementary materials (document, image, and video format) with the submission.
The review process is single-blind. Accepted papers will be published in the IEEE Digital Library within the IEEE ISMAR Abstract and Workshop proceedings. Please note that we considers papers of 3 or more pages to be archival. At least one author of each accepted paper is required to register, attend, and present their work at 5th WSR.
The Microsoft CMT service was used for managing the peer-reviewing process for this conference. This service was provided for free by Microsoft and they bore all expenses, including costs for Azure cloud services as well as for software development and support.
Institute of Science Tokyo, Japan
École Centrale de Nantes, France
IMT Atlantique, France
Cluster Metaverse Lab, Japan
If you have any questions, please contact: ws-seamlessreality@googlegroups.com