March 16, 2024

The 31st IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2024)

1st Workshop on Seamless Reality: 

AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces

Orlando, FL, USA

Introduction

In this workshop, we will focus on the theme of "Seamless Reality," aiming for the seamless integration of cyber and physical spaces, following the development of VR/AR display technology and perception understanding. We define "Seamless Reality" as a concept that seamlessly integrates physical perception with behavior and cognition between cyber and physical spaces.

Through this workshop, we aim to promote research on the fundamental technologies for realizing Seamless Reality, including AR display systems that enhance the realism of virtual images, AR representation design applying insights from visual cognition and psychology, and physical interactions with AR representations based on changes in physical space and haptic feedback.

Update

Update (17th March. 2024)

The workshop best paper award was goes to the paper below. Congratulations!
Experience Haptics Seamlessly Across Virtual and Real Worlds
Shan-Yuan Teng and Pedro Lopes

Update (11th March. 2024)  *IMPORTANT*

Due to unexpected changes, our workshop is officially moved to Saturday morning, the 16th. Again we apologize for any potential inconvenience this may cause the participants.

Update (7th March. 2024)  *IMPORTANT*

Due to unexpected changes, our workshop may be moved to Saturday morning, the 16th. We apologize for any potential inconvenience this may cause the participants. We will keep you updated on the situation.

Update (13th Jan. 2024)

Our workshop time will be changed from Sunday morning 17th to Saturday afternoon 16th.

Update (6th Jan. 2024) 

We have opened the submission page.

Update (5th Jan. 2024)
FAQ:

Scope

Our workshop targets the following but not limited to:


Invited Speaker

Dr. Anatole Lécuyer, Inria Rennes, France

Title: Improving 3D Interaction in Augmented Reality

Bio: Anatole Lécuyer is Director of Research and head of Hybrid team at Inria, in Rennes, France. He has been leading a research activity on Virtual and Augmented Reality for the past 25 years. He authored more than 200 scientific publications and 15 patents. He served notably as program chair of IEEE VR conference (2015-2016) and associate editor of IEEE TVCG journal. He obtained the Inria-French Academy of Sciences “Young Researcher Prize” in 2013, the IEEE VGTC Technical Achievement Award in Virtual/Augmented Reality in 2019, and was inducted in the IEEE Virtual Reality Academy in 2022. 

Program

IEEE_VR_2024_SR_Workshop_Plan

Important Dates

Schedule:

Submission Guidelines

All paper submissions must be in English and must comprise 6 pages maximum, NOT including references.  We also welcome a short position paper of 2 pages NOT including references. 

The review process is single-blind.

All Paper submissions must be prepared in IEEE VGTC Conference Style Papers (https://tc.computer.org/vgtc/publications/conference/) and submitted in PDF format. We highly encourage authors to use the LaTeX template. However, authors who choose to use the MS Word template should ensure that the PDF submission matches the PDF format template.

The submission and review of papers are managed through Microsoft CMT. We accept supplementary materials (document, image, and video format) with the submission.

Organizing Committee (tentative)

Yuta Itoh

The University of Tokyo, Japan

Étienne Peillard

IMT Atlantique, France

Yuichi Hiroi

Cluster Metaverse Lab, Japan

Takefumi Hiraki

Cluster Metaverse Lab, Japan

University of Tsukuba, Japan

Contacts

If you have any questions, please contact: vr2024seamlessreality@googlegroups.com