In the midst of gathering snows, Lord Emerald and his manservant must go to an Outlands village within a forest to stop a villainous Crimson Hand plot.
As whispers of great treasures in the north and the Crimson hand circles the desert, play as a villager racing to stop the illagers from wiping the village off the map.
Or play as a servant to the famous Lord Emerald and engineer the final parts of his plan to cross the Blackstone Mountains into new lands.Â
Contains the events of both Emerald Rising and Twilight.
The Warden of the End has won... or so it seems. A mysterious Shadow banishes them from the end, and the Warden must travel though the Overworld and Nether to find a way to take back the End
Long, long ago.... before the Thirteen Villages, before Lord Emerald, before the outlands tribes and the City of A, one of the True Light Elders left the Outlands and set out on a great journey. The aspiring Warden of the End must reach Gale tower to enter the End and defeat the Ender Dragon. But the path from the Outlands to Gale Tower is long, and a difficult quest lies ahead.