The Warden of the End has won... or so it seems. A mysterious Shadow banishes them from the end, and the Warden must travel though the Overworld and Nether to find a way to take back the End
Long, long ago.... before the Thirteen Villages, before Lord Emerald, before the outlands tribes and the City of A, one of the True Light Elders left the Outlands and set out on a great journey. The aspiring Warden of the End must reach Gale tower to enter the End and defeat the Ender Dragon. But the path from the Outlands to Gale Tower is long, and a difficult quest lies ahead.
The illagers are back, led by a mysterious new villian, and are threatening the safety of countless villages. You must find out who leads the illagers, stop their mining operations, and attack their fortress, Darkstone Castle.
But wait! What villain lies hidden beyond the ancient stronghold, in the darkest depths of the End... To find them, you'll have to explore the heart of the jungle, the ice of the tundra, the depths of the oceans, and the fires of the nether in Journey through the Biome's new update.
The Illagers, led by E, threaten the outlands and the villages. They attack many far away lands, from a base in a remote desert. To stop them, you must restore old railways and other transportation systems to their former glory, before E and his minions destroy them once and for all. Battle new bosses such as Pyromancers, Wanderers, Elite Guards, Aeromasters, and Raid captains, as well as the Frostwalker, Stormaster, and the White Ghost, and eventually take on E himself, and travel through many diverse locations and find countless new potions and weapons.
Version 2: Expand your world with the Jungle Awakens, Howling Peaks, and Creeping Winter DLCs. DLCs can be accessed by Waystation's Basement. (Nether DLC can still be accessed from nether wart barn.) Additionally, a new bonus level is coming, with even more custom mobs, weapons, and bosses.