Principles of Information Technology
Local Code: 9340
PEIMS: 13027200 Credit 1.0 Course: Level 1
Description: In Principles of Information Technology, students will develop computer literacy skills to adapt to emerging technologies used in the global marketplace. Students will implement personal and interpersonal skills to prepare for a rapidly evolving workplace environment. Students will enhance reading, writing, computing, communication, and reasoning skills and apply them to the information technology environment.
Web Game Development
Local Code: 9A30
PEIMS: N1302094 Credit 1.0 Course: Level 2
Description: This course introduces students to fundamental principles of game design and 2D computer animation using software that allows for interactivity through web browsers and mobile platforms. Students will learn vector imaging and animation techniques to design and develop characters, props, levels, and user interface. Object-oriented programming will be introduced through a user-friendly block-snapping interface to develop game logic and build interactive environments.
Computer Science I
Local Code: 9341
PEIMS: 03580200 Credit 1.0 Course: Level 3
Description: Students will gain an understanding of the principles of computer science through the study of technology operations, systems, and concepts. Students shall be awarded one school credit for successful completion of this course. This course consists of two semesters and is recommended for Grades 11 and 12 students.
Practicum in Information Technology
Local Code: 9349
PEIMS: 13028000 Credit 2.0 Course: Level 4
Description: In the Practicum in Information Technology, students will gain advanced knowledge and skills in the application, design, production, implementation, maintenance, evaluation, and assessment of products, services, and systems. Knowledge and skills in the proper use of analytical skills and application of IT concepts and standards are essential to prepare students for success in a technology-driven society. Critical thinking, IT experience, and product development may be conducted in a classroom setting with an industry mentor, as an unpaid or paid internship, as part of a capstone project, or as career preparation.