3D Modeling & Animation
Year-Year
Year-Year
STORYBOARD
What is the title and concept of your original game? (Identify which prompt you used)
Shadows of the Sentinal
Who or what is the ‘character’ in your animation? What makes this character unique or expressive?
My character is Shadow Man. he is very dark and quiet. Nobody knows how strong he is.
How does your cutscene tell a story without using dialogue?
It tells the story of a villian breaking into a hero's base.
What are all the models (assets or props) you will need to build for your scene?
I need Shadow Man, a tool box, suit display case, alarms, weapons rack, shelves, and overhead lights.
Which of these items will require detailed modeling or special attention?
Shadow Man, Tool Box, and Suit Display Case
Which objects or characters (if any) will need to be rigged for movement?
My Shadow Man will be rigged.
How does the design of your character reflect their personality or role in the story?
A very dark and mysterious character who has an unknown strength level.
Main character
Tool Box
Superhero Suit
LAYOUT
What does the layout of your scene look like? Where are the key objects placed?
The scene is a sort of workshop, with a main tool kit and computer setup in the middle and then a display case to the side. With alarm lights above.
Where will your camera(s) be placed, and why?
My camera will be placed on the fourthwall. Basically where an audience would be if it was a play.
How does your layout support the flow of the cutscene?
It supports the flow because of the open room design and lots of room for ambient lighting.
Asset 1
Asset 2
etc.