Hello, my name is Andree M. And I do 3D Modeling and Animation in the current time for now.
After Learning couple studying learning code on Java, I decide focus little more on modeling and Animation, the resumes, for more hybrid on technology device practice.
What is your artistic or design philosophy?
What software and tools do you already know/use (e.g., Photoshop, Blender, 3ds Max, Unreal Engine)? This goes in the dropdown list on the right.
What are your strongest skills (e.g., character modeling, environment design, texturing, animation)?
Do you have any experience with coding or game mechanics (e.g., scripting in Unreal Engine, Unity, or custom shaders)?
What types of projects have you worked on? (Personal, school, freelance, game jams, collaborations?)
Are there any standout projects you want to highlight?
Have you worked on any team projects, and what was your role?
How do you approach a new project? (Concept, research, iteration, finalization?)
What inspires your work (e.g., specific artists, games, styles, real-world influences)?
What are your long-term goals in digital art, 3D modeling, or game design?
3D Modeling & Animation l- 2025-2026
Autodesk 3ds Max
Autodesk 3ds Max 2025/2026