3D Modeling & Animation
2025-2026
2025-2026
The Abandoned Gyosil, The game revolves around ghost hunting like Phasmophobia but with the twist that instead of capturing the ghosts, you must befriend them because the ghost are little kids.
The purpose of the cutscene is going to be the very first ghost you befriend.
There will be no character in the game because it will focus on the environment itself.
It tells that there is more to this classroom that meets the eye with the books flying and the wind blowing unnaturally.
Door (Highly modeled and textured Found online)
Chairs (Highly modeled and textured Made by Me)
Tables (Highly modeled and textured Made by Me)
Books (Highly modeled and textured Found online
Chalk Board (Highly modeled and textured Made by Me)
Chalk (low textured Made by me)
Windows (Highly modeled and textured Made by Me)
Projector (Highly modeled and textured Made by Me)
Ceiling Light( H
The chairs and tables will be placed like in an old classroom manner with the windows to the right side.
The books will be scattered all over the place, the chalkboard will be in the front of the classroom with the chalk on it.
The concept of my main character is a projector that is used to see the ghosts in the game.
It helped me see the vision i am going for the game that i thought of while making this PPM Project.
The challenges i faced with UVW was finding the bitmap i need to texture the character but instead i just cropped the reference image to show only the part i needed.
The materials i choose for my characters where stained sliver, polished aluminum, and candle wax but with those materials i made my character look realistic and a bit fancy.
The colors, textures, and surface details affected my character a lot because without them it would like it's from a ps1 game.
One of the challenges i faced while modeling is the assets placement for my classroom which I couldn't decide where to place my assets like chairs and tables.
I would say the most piece of my character is the middle part which is the biggest part and requires the most UVW maps with texturing.
The projector can be used for the camera used to see ghosts but for this project it will just be thrown at the physical camera.
Asset 1
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etc.