3D Modeling & Animation
2025-2026
2025-2026
The title of the prompt is the hanger alarm. the purpose of the cutscene is to add suspense. the character is a tank, its unique because its usual called an airplane hanger. it shows stuff going wrong if you're not focused. the assets I'm gonna need is a create, tank and a clipboard. the tank will acquire special attention. the door opening and the clip board falling will need to be rigged for movement. its a tank and its a prototype so its not ready. the key objects will be placed more in the front. the cameras and the lights will be aimed on the main items. it will make it more dramatic.
tank
hanger
crate
clipboard
hanger door
workbenches
tools
alarms
Its a tank because of a military hanger which is the prompt i chose . The inspiration of my choices for texture is based off the movies and tv shows versions of tanks making them camouflage. The challenge i faced unwrapping it is getting it to look neat. The texture map i used is open pbr material with marble to make the camouflage. I set up the materials by first bring a open pbr material and then connecting a marble texture and changing the color to a light green and a darker green. The challenges i faced making the tank if finding the best way to make it which was edit poly and bevel and extrude. I'm proud i was able to make the turret and angle it correctly . It will be used in the future by using it to have military vehicles.
My assets connect to my prompt of the hanger alarm because in the description of the prompt it says that there is a clipboard falling off a crate and its located in a army hanger. The decision was which was gonna be the hardest and the coolest to do so i decided from there and i picked the door , the hanger and the tank. I used pro Boolean to make the hanger look more accurate. The prop I'm most proud of is the hanger because it ended up being the most accurate and what made it work was that i learned all these cool things i can do to make my objects better it ended up looking more accurate. I organized the big ones with more pieces by groups. creating a asset list let me remember what i needed. what i learned was that some of the stuff that look difficult wasn't difficult at all so what i learned is that the objects that look the most difficult probably be easy. I'm excited for the animation next.
Celling light by Quaternius
The lighting wasn't as hard as the rest of the pbm. The lights i used were omni lights and non target spotlights because they were just easier to use and it helped me finish the lights faster. The lights help with the story telling because the red lights make the urgency pop and the outside lights make it look like the moon is shining on the base, the inside lights make the lighting better. The end result looks amazing and I'm proud of it.
The models i animated were a door, tools rattling, tank moving, and a clipboard falling. I chose those elements because it was what was said in the prompt. The challenges i faced with timing and pacing is that i had to have the animation in the right moments to show them happening correctly. I'm most proud that i was able to do all the animation in general because of how hard it was for me in module 8. I ensured that it was a seamless loop by making sure that everything was the way it started at the beginning .