3D Modeling & Animation
2025-2026
2025-2026
What I'm happy and proud of for this model is how this was my very first model I've made, and I was very surprised it turned out not as bad or as hard as I expected it to be, the snowman showed me new understanding to many stuff like how I can change the size of the shapes and moving them around, and it really hooked me up for more modeling and encourage me to learn and improve more on the skills that awaits for me, even if the techniques that I had learned during this project isn't much but it showed me what basic modeling is and it really set me up for more motivation, and these skills like basic sphere's and square's are actually seen everywhere in future projects showing the importance of them, and I'm glad and proud I learn how to use them well and effectively and how they are crucial in most models and my very first interaction with 3D modeling and how it set me up for more greater challenges and techniques I can learn.
For this Project I am very proud of due to it being my first project that I didn't need any videos on that guides me through how to make it and what to do, it is based off of a Dongman(Chinese animation) series, as a very powerful tool, I've really enjoyed watching this series and it pushed me to create this, as this isn't the full throne but the inactivated one, but I still feel proud as It turned out not as bad and I worked on it on myself made me really happy about this project, and it shows how much skills I've had learned from previously project and it help me learn and improve on newer skill or older skill, either if it's like symmetry, extrude, bevel, and edit poly, it help me improve on those skills a lot and gotten me used to them which can help me use them very efficiently in the future, this project had taken me quite a time to make and it was worth it in my opinion as it really allows me to make what I want and what I love, encouraging me to make more projects that I am passionate about either if it is game character or game items in future.
This project introduced me to new learning skills like rendering, slate material editor, Compact material editor and PBR, and physical material, these new skills/ability really impressed me on how well they can show me models can reflect the realistic side of it, like the following heart of the diamond, if you look closely you can see the small reflection particle which really made it look nice, and the the ring showing it's reflection also showing it's realistic, these skills can be very crucial for any realistic projects like building a game based off of a real location or just the realistic vibe itself can make the view so much better, and these skills are definitely needed and I am very interested into them as it impressed me so much that I would wanna make more of these render and figure more skills that I can improve on and use, because most of the materials I have not use and would wanna configure with them and see how it would end up like,, this really made me wanting to make more similar projects and It will be needed for sure in future projects as it made the general view of the items and environment way much better than just plain color's.
1/15/2026
This project is what I'm most proud of in this quarter as I've learn many Skills in this module and this module in general brought me a lot of enjoyment, and some new skills contains the main part of the module which is animation, in this model us we learned tools such a as keys, set keys, auto keys, curve editor, and biped footsteps, and skills such a as set keys and auto keys allows me to make keys in certain frames and lets me move them character and in-between the frames, the character would move on it's own to get into the other position I made on the other keys, allowing me to create many different types of movements within the character, other skills can be curve editor as it allow me to curve out the animation and movement of the character, making the characters movement smoother and adjusting the animations speed, one last skill could be the biped footsteps where we can go to biped's motion tab and make footsteps for the biped and the biped would move according to the invisible footsteps on the ground that we created using the footsteps tool in the motion tab, and these skills are very new to me and made me very interested into this specific module in this quarter.
This Module gave me many different feedbacks as we are guided through in this project, it gave me many feedbacks on Lights, Camera, and animations in this project, It allows me to see more on what I can do with lights such as spotlights, Omni lights, Direct lights, sky lights, and how I could use animation with the lights to move them around as it mimic's day night rotation's and changing color's while doing so, this allows me to use the skill of changing it's colors while the animation goes on for other lights in the scene such as the Omni lights, and it also gave me more feedbacks toward the physical camera and how it really follows the car in the scene, these skills allows me to better know the tools and how I could use these skills in the project.
Few Important tools and skills I've learned from this project was UVW mapping and UVW unwrap, which allows me to use these skills in future projects such as the simple textured tank, and my PBM, where we can add textures onto the characters by adding UVW Unwrap and make the 3d models surface into 2d and add texture's onto them, and these skills are mainly used in the PBM and also in the simple texture tank, where I needed to model a simple tank and add UVW unwrap onto it and add textures for the tank that makes it look realistic like a real tank, and in the PBM I used the UVW for my character which is the Mummy, and adding textures for all the body parts for it, and these skills are highly useful and would be more likely used in the future projects outside of this class.