3D Modeling & Animation
Year-Year
Year-Year
The Lego mini-figure was one of the models I was most proud of. This is because it was my first time using real modeling techniques, for example using edit poly to better enhance my work. I found myself proud because I took the idea that I was starting with just simple shapes like boxes, spheres, and cylinders, then turning them into complex figures. I had lots of difficulty with this model because of the same reason, it was my first time using more complex modeling tools. It was definitely one of the hardest models I've made because there were so many little parts I had to critique to get it to look like a mini-figure. I am overall proud of this piece because it was my first detailed 3D Model.
10-6-25
These models were another pair that I was the most proud of. This is because it was my first complex model that I did without any instruction. I used all the tools I had learned from this module, and I put them to use here. I had a lot of difficulties with these model because I had only a reference image to work with. I also had a lot of trouble creating all of the ridges on the light saber, it was very tedious. I am very pleased with how this turned out because this are probably two of the props I was most excited to model in this class.
10-31-25
This model I was the most proud of out of all models so far. This is because not only was I able to create very realistic renders, but I was able to use the material editors to better enhance my models to make them much more realistic. This model was pretty difficult because I had to get use to the material editor, which to me was another software. There were so many mistakes I could make just by a simple miss-click. I really like how this model turned out because the materials made the models a lot more realistic.
This is model that I was very proud of because I had a lot of trouble doing the UV Unwraps throughout the module, and I finally had success during this model. I also learned during this model that the UV maps are very helpful to creating more realistic models with textures. I had a lot of difficulties with this model as well. The UV Unwrap was very hard to work with, as there is a lot of buttons in the modifier that we did not learn.
I was very proud of this model because it was one of my first realistic models. I was also very proud of how the lighting turned out because it was very hard to get it to look just right without the room becoming to light or too dark. I had many difficulties with this as well. The lighting was making the scene very hard to render, as it was taking a very long time. I had to modify the lighting so many times in the render to not only get it to look right, but also appropriate to render.
This is another model that I was very proud of. I was proud of this model because I had a lot of trouble with the rigging throughout the entirety of the the module. I had a lot of difficulty getting the biped to work without having other parts of the model move around. I was also very proud of this because I really liked the biped tool during this.