3D Modeling & Animation Reflections
2025-2026
2025-2026
I chose 3D Modeling & Animation because I wanted to explore something new and push myself outside of my comfort zone. I was curious about how digital objects and animations are created. I wanted to try a class that combined creativity and technology to see if this is something I like doing. I thought it would be valuable to experience and try a new subject to develop more interests in my life. Even if this isn't something I will do long-term I believe it will still be useful in other areas.
When I signed up for 3D Modeling & Animation, I didn't have a specific goal in mind. I expect to learn the basics of how 3D models and animations are created and I want to have experience using tools that are unfamiliar to me. I hope this class helps me become more confident trying unfamiliar tools. I also hope this class help me improve my soft skills and how I can learn from challenges. By the end of this course, I want to have a better understanding of whether 3D modeling is something I enjoy or simply a skill that opens my perspective on a more digital base.
I learned the basic skills needed for 3D modeling and how to use the software efficiently. I learned how to select and manipulate objects, work with different types of primitives, understand polygon counts, and import reference images. I also learned how to adjust parameters, create clones using the Array function, and use tools like move, rotate, and scale with precise measurements. In addition, I became familiar with the Command Panel, Viewports, Toolbar, and hotkeys. I also learned how to navigate the workspace using the mouse. Having experimented a little with 3ds Max it has helped me build models more accurately and confidently.
I can use these 3D modeling skills in the future to create more complex and detailed models for projects, animations, or design work. Understanding primitives, polygon counts, and precise measurements is important because it allows me to build models more accurately while keeping them organized. For example, when I created the Temple of Primitives I used many different basic shapes and with the array tool I could be more efficient in making copies of the objects. Learning the move, rotate, scale, and array tools helped me place objects correctly, which was especially useful when building the snowman for the block model. Both of these projects helped me understand why different Viewports are important and how to use them accurately. These skills are important because they form the foundation for more advanced modeling, making my workflow faster, and help me turn ideas into clear, structured 3D designs.
Temple of Primitives
In Module 2, I learned the importance of organizing my files properly and making sure I always had backups saved so I wouldn't lose my work. During the 4 Corners Primitives assignment, I learned how to use the Keyboard Entry rollout to create and adjust objects more precisely. While creating Alfie Hitchcat, I learned how to use the snap toggles, which helped me align and position object more accurately against each other. Overall, these topics and activities helped me build better habits and helped me learn more useful tools and techniques in 3ds Max.
The skills I learned in this module will be important as I work on more advanced projects in 3ds Max. Knowing how to organize files and maintain backups will help me manage long-term projects and prevent lost work with more complicated assignments. Using the Keyboard Entry rollout, which I practiced in the 4 Corners Primitives assignment, will allow me to create models with precise dimensions, an important skill for more professional modeling and design. The snap toggles I used while creating Alfie Hitchcat will continue to help me accurately align and position objects, saving time and improving the overall quality of my work. These skills that I've learned will support faster workflows and more time management in future projects.
4 Corners Primitive
Alfie Hitchcat
In this module, I explored various 3D modeling modifiers by constructing complex objects like a screwdriver and a chess pawn. To create the screwdriver, I used the loft tool to connect different 2D objects together, creating a smooth handle. For the symmetrical chess pawn, I drew a border line and applied the lathe modifier to revolve it 360°, resulting in a perfectly proportioned, object. These techniques allowed me to effectively turn simple 2D shapes into complex, detailed 3D visual models. Mastering these modifiers significantly improved my ability to create complex 3D forms efficiently.
The skills I have learned in this module are essential because 3D modeling is a foundational tool used across industries like gaming, manufacturing, and product design. These techniques allow for faster design and increased accuracy, which helps me visualize complex, lifelike ideas with better precision than 2D sketches. In the future, I can apply this knowledge to fields like interior design, where creating digital prototypes before building ensures communication. By mastering these tools now, I am preparing for a career where I can transform ideas into ta 3D reality. Ultimately, these skills provide a competitive edge in any field requiring digital design, prototyping, or visualization.
Throughout this quarter I learned a lot of stuff in 3ds Max and brain buffet. In module 1 I learned how to create the basic shapes and the parameters that come with them. In module 2 I learned on how to use the different perspectives to make the shapes more accurate. In module 3 I experienceed lofting, ProBoolean, splines, and 2d shapes. I made them into a 3d real life everyday used objects.
In this module I recreated a scene from Citizen Kane using lighting and camera techniques in 3ds max. This helped me understand how lighting is very exact and you have to know the intensity of the light to create the perfect shadows. I explored how to position the camera object and camera target. I experimented with 3 point lighting in this module and I also learned how all the factors and roles playing in the scenes can affect the tone of the scene.
These skills are important because they can be used in the careers of filing, animation, game design, and more. Understanding these tools and techniques helps me to understand the lighting and cameras that play the role in these areas. In the future I can use these things to build more complicated scenes and these tools are the basic understanding of animation. Learning these tools gives me a good foundation in the tech world and the design world.
Citizen Kane
In this module, I learned how to use materials and texture maps to create realistic surfaces on 3D objects, as well as how to render effectively. I explored topics like applying image textures, adjusting material properties such as presets and roughness. Through this, I practiced mapping textures onto different shapes and refining details to make them look more realistic. For example, I created the ring from The Lord of the Rings with a metallic gold texture. I also made the bowling ball with a patterned surface, experimenting with color map bases and glossiness to achieve the polished appearance.
These skills are important because they allow me to create more realistic and visually appealing digital models. These can be used in fields like animation, game design, or interior design. In the future, I can apply what I learned in this module to design detailed objects for projects, such as creating props or rendering products. Understanding how I textured the bowling ball can help me design other patterned objects, while the reflectibe materials ion the ring and heart could be applied to jewlery design. Over all, these techniques help bring 3D models to life and make the more engaging ang professional.
In this module, I learned how to use the UV editor and multi sub object materials to create more detailed and realistic 3D models. The UV editor helped me unwrap my models so I could correctly apply textures without distortion. I also used multi sub object materials to assign different textures to different parts of a single object.For example, I created the Lego character modled after Indiana Jones, where I applied different materials for the shirt, pelvies, pants and face. I also made a tank and used multiple materials to give it a camouflage pattern and metallic parts, which made it look more realistic. These toolds allowed me to have more control over how my models looked.
In the future, I can use these skills to create more advanced and realistic 3D models for games, animation, or design products. Knowing how to use the UV editor is important because it ensures textures are placed correctly and look clean on models. Using multi sub object materials us useful because it allows different parts of a model to have unique textures without needing separate objects. For examples when I made the Lego Indiana Jones character, I was able to give each part its own look, which made the character more recognizable. These skills are important for any 3D artist because they improve the quality and realism of their work.
In this module, I learned how to create chatracter rigs using tools in 3ds mac. I explored how to use the Biped system, as well as bones and chains, to build a structure that allows a character model to move realistically. I practiced attaching these components to different parts of a character's body so that movements like walking, bending, and turning could be controlled more easily. For my exmaple work, I applied these techniques to Dr. Frankesnsotne's monster, setting up the rig so that each limb could move correctly. I also learned how to adjust and refine the rig to improve control and make the character's movements smoother and more natural.
These skills are important because they are essential for animation, game design, and 3D modeling careers. In the future, I coulde use rigging to animate characters for games, films, or digital projects, allowing them to move and interact in realistic ways. For example, by using the rig I created for Dr. Frankenstone's monster, I could animate him walking or performing actions in a scene. Understanding rigging also helps me better understand how movements works in 3D environments, which is useful for creating more advanced and professional quiality projects.