3D Modeling & Animation
2025-2026
2025-2026
12/5/25
Storyboard and planning
(Story and planning)
Title: The Hangar Alarm
There is a missile that hit the ground and created earthquakes and rattled the ground.
A tank, its powerful fire power
By shaking all around and objects moving to it is an earthquake
Walls, roof, tank, crates, workbench, tools, clipboard, doors, and emergency light.
The tank, doors, tools, workbench, crate, and clipboard.
The clipboard, doors, and tools.
The tank by being in a surprise attack with a missile.
It looks like it is in a military hangar and the clipboard is placed on the crate, the tank is placed on the floor, and the tools are placed on the workbench.
Cameras will be placed looking at the middle of the hangar then quickly turn to face the the doors then switch to look at the workbench with tools rattling then switch to the crates watching the clipboard rattle and fall off still watching then the lights go off and then a shadow appears and pick up the clipboard and then the camera turns to watch the doors start opening back up and then faces the same way as it was before at the start.
By showing how it is an unexpected attack with a missile and shaking the ground and the props.
12/20/25
The concept of my main character is that it is a secret weapon, its very old and powerful, and is a tank. It fits in the prompt because it is in a military hangar and there is a secret attack.
The tools I used effectively were editable poly, unwrap UVW, and extrude. They were really helpful when I was making these objects and parts.
My material set up makes the tank look more real by how I put rusty textures I make, making it look old. Also putting the textures on the physical materials making look even better.
The part I am most proud of finishing is probably the tread wheels because it was pretty hard to extrude, edit poly, and copy them making them in perfect placement.
1/13/26
Planning and concept
My assets connected to the prompt by giving it a military and mysterious feeling.
I chose to build a military hangar that is mysterious and old, I chose this setting because of how well it would fit to the prompt and how I would like to model stuff like this.
Workflow and organization
I organized my scene by putting the same things in a group and naming them (Ex): crate 001, crate 002 crate 003.
I was able to stay on track to make it easier to move around and edit stuff I needed.
Modeling process
The tools and techniques I used the most and frequently were scaling, editable poly, and material editor.
I made sure the models were in scale with real life matching it how a human would be as tall as something or as wide.
Asset List
Crates
Tank
Hangar
Crowbar
Wrench
Screwdriver
Clipboard
Workbench
Hydraulic doors
Cactus's
Flashing Light
1/12/26
The mood I am trying to go for is old, calm to intense, and a bit mysterious. For the lights I used spotlights and Omni lights. It affected it by giving it a bit foggy and morning like by making it seem calm. I faced challenges when the lights were either to bright or to dark and balancing them to be the same. The lighting enhances the storytelling by how it is calm and stuff looks old.
1/20/26
I chose to animate the Tank, tools, and doors. I chose those elements because I thought they were the easiest to animate but really they were pretty hard to animate. I made sure the animation looped seamlessly by making the camera be put in the same place when it was at the start and putting the objects back in place. The challenges I encountered were the camera speed and the key frames of where objects move. I used the camera movement to enhance story telling making it seem like something bad was happening. The most proud part of my animation I did was probably the lighting because of how hard I edited the lights and changed them.