Session 3
1:15 - 2:15
#caslceca19
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Resources & Materials from Presenters
Featured Speaker
1:15
Ballroom A
Shaelynn Farnsworth
Flat Earth, AntiVax, 9/11: Misinformation in the Digital Age
Description - With ubiquitous access to information, why is it that we still have people who believe that the Earth is flat, 9/11 never happened, and vaccinations cause autism? Technology provides users with unprecedented amounts of information at the click of a button. From primary sources to catching up on the hottest celebrity gossip, readers are inundated with endless search results that are filled with truths, half-truths, fake news, bias, fallacies, and fictitious websites. To be literate in this information age, it is imperative educators develop healthy skepticism within their students. Teach students how to think, not what to think; by providing them with opportunities, strategies, and tools to hone skills to analyze, evaluate, and debunk the misinformation that they encounter daily. Join me as we discuss the changing definition of literacy and how all educators can support students in honing skills necessary for their working, civic, and personal lives.
Tech Talk in Room 16
Fast-paced 15-minute presentations by dynamic speakers
1:15 p.m.
Tech Talk by Steve Dembo
VR is Visceral: Ready Player One-to-World
VR has reached a watershed moment. We'll discuss on VR learning creates a level of presence that generates new understandings based on an experience impossible to replicate in real life.
1:45 p.m.
Tech Talk by Leslie Preddy
Hosting Family Think and Make Workshops: Expanding the Makerspace, Library Programming, and the School Librarian's Role
Do you dream of hosting active, engaging, hands-on, programs in your school library for your students and families? Learn about how to replicate our experiences and host engaging library programs that bring together families, the community, and the library through Family Think & Make Workshops. An LSTA grant got us started and we'll share with you everything you need to be inspired, successful, and have fun hosting your own Think & Make Workshops.
Author Palooza Presentation in Premier Ballroom E (Downstairs)
Room 21
Barbara Dee
The State Of Middle Grade
Room 22
Cindy Rodriguez
New Latinx Fiction for Young Readers
As our school populations become increasingly diverse, it has become more important for children to see themselves in authentic ways in children's literature. As a published Latina author, school teacher, and founder of Latinxs in Kid Lit, I will outline demographics related to the Latinx community, impress the need for more Latinx literature, and introduce librarians to new Latinx fiction for young readers.
1:15 p.m. in Room 23
Lisa Acerbo
Author Q&A
30 minutes with the audience to read, talk, and answer questions
1:45 p.m. in Room 23
Jessica Bayliss
Author Q&A
30 minutes with the audience to read, talk, and answer questions
1:15pm in Room 24
M. Mary Murray
Author Q&A
30 minutes with the audience to read, talk, and answer questions
1:45pm in Room 24
Dori Marx
Author Q&A
30 minutes with the audience to read, talk, and answer questions
Panel Discussion in Room 11 from 1:15 - 2:10
Moderated panels address current issues
Room 11
What's the Buzz?
Catherine Andronik
Levels: 7, 8, 9, 10, 11, 12, Adult
Suggested for: School Librarians/ Media Specialists
Your avid YA readers always seem to be a step ahead of you when it comes to knowing about drop dates for new books by favorite authors. Keep a step ahead without attending multiple publishers' "buzz" webinars or attending a national event like BookExpo. You'll hear about the hottest anticipated YA books coming your way in late 2019/early 2020, discover ways to preview those books, and maybe even walk away with an ARC.
Apps to Preload: None
Playground in Room 17
(2 Sessions 1:15 - 1:40 and 1:45 - 2:10)
Informal 25-minute presentations on engaging topics
Room 17 [Play Area #1]
Using Google Forms for Data Collection in the Special Ed Classroom
Emil Harden
Levels: Pre-K, K, 1, 2, 3, 4, 5, 6, 7, 8
Suggested for: Classroom Teachers
How Google Forms can be used to collect data in the special education classroom to collect early academic data, functional activities data and behavioral data with a brief look at how the data is presented in Sheets where it can be sorted, filtered, and analyzed with formulas and pivot tables.
Apps to Preload: None
Room 17 [Play Area #2]
Code Your Story! Integrating Robotics & Coding into the Primary Grades
Jenny Lussier
Levels: Pre-K, K, 1, 2, 3
Suggested for: Classroom Teachers, School Librarians/ Media Specialists, Technology Teachers
Have you been wanting to bring robotics into your primary grade classes but aren’t sure where to start? Or perhaps you want to go beyond the basics. Whether students write their own story or retell someone else’s, coding and robots of all kinds can be integrated into all curricular areas, meeting multiple sets of standards. You will explore how robots and coding can be used in each subject area. Follow the path to new learning!
Apps to Preload: None
Room 17 [Play Area #3]
3D Printing is for Everyone
Laura Hedenberg
Levels: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
Suggested for: Classroom Teachers, School Librarians/ Media Specialists, Technology Teachers, Technology Coordinators
Does 3D printing have a place in education? Come learn the benefits of 3D printing and how you can use it to engage your students in active learning. 3D printing will help you meet your standards and help students gain important 21st century skills.
Apps to Preload: none
Room 17 [Play Area #4]
Escape (Room) to Adventure!
Jason Edwards
Levels: 2, 3, 4, 5, 6, 7, 8, 9
Suggested for: Classroom Teachers, School Librarians/ Media Specialists
Turn your library into a place of adventure: use the escape room experience to bring back excitement and enthusiasm! This presentation will review how to harness the power of this innovative activity to engage, empower, and educate children. Participants will learn the benefits of creating escape rooms and review strategies and tools for producing them. Ideas about how to integrate this activity into your curriculum and collaborate with other staff members will also be addressed.
Apps to Preload: none
Room 17 [Play Area #5]
CANCELLED
R2D2 and UCAN2: Teach Robotics!
Diane Walsh
Levels: 9, 10, 11, 12, Post -Secondary
Suggested for: Classroom Teachers, Technology Teachers, Technology Coordinators, Higher Education
Learn how a Mathematics Teacher and a Technology Education Teacher, neither with much Robotics experience, designed an interdisciplinary Robotics/Coding course within a few months. See our beginning Dexter Industries GoPiGo3 “Dexi” and our ending custom-built quadruped “Ayumu.”
Apps to Preload: None
Exhibitor Expo
Exhibit Hall
1:15 p.m.
Mike Savic, Discover Video
Learn How to Create Video Lessons and Test Students
1:45 p.m.
Susan Rhood and Rhia Stark, The Library Corporation/TLC SmartTECH
Traditional Presentations from 1:15 - 2:10
Formal 45-minute lecture-styled presentations
Room 12
Digital Writing Projects for LA, History and STEAM – Integrating the New Literacy
Brett Pierce
Levels: 5, 6, 7, 8, 9, 10, 11, 12, Adult
Suggested for: Classroom Teachers, School Librarians/ Media Specialists, Technology Teachers, Administrators, Technology Coordinators
Digital Writing, inside of an educational context, is the collaborative process of creating narratives that use imagery, text, sound and music around core curricula. This hands-on session focuses on providing 1) practical guidance for educators to lead Digital Writing Projects (you don’t need to understand digital production!); and 2) a new understanding of the educational value of students collaborating to develop, create and produce video and audio narratives around core curricular content.
Apps to Preload: None
Room 13
Fairy Tales, Folktales, and Myths in the K-3 Classroom
Mary Kuechenmeister
Levels: K, 1, 2, 3
Suggested for: Classroom Teachers, School Librarians/ Media Specialists
SPI's K-3 Storytelling Project integrates timeless and imaginative fictional stories, including fairy tales, folklore, myths, and contemporary stories into the online Learning Lab. The K-3 project is designed to foster social and emotional learning and English language literacy. Project materials include audio recordings told by master storyteller Odds Bodkin and other materials including recommended reading, hyperlinks to related sites, and projects developed by Story Preservation Initiative. This is all designed to help young people connect what they are hearing to universal concepts, their own life experience, different cultures and customs, and other stories that they have heard or read. But most of all, it’s designed to instill in kids a love of story, which translates in later years to a love of reading!
Apps to Preload: None
Room 14
The Library and Art Connection: Cross-Curricular Collaboration
Jennifer Herrick & Polly Vouglas
Levels: K, 1, 2, 3, 4
Suggested for: Classroom Teachers, School Librarians/ Media Specialists, Art teachers
This session is designed to give educators the tools and idea needed to collaborate across disciplines and will feature cross-curricular unit ideas between Library Media and Elementary Art. Attendees will experience and leave with at least two units that are adaptable to any elementary grade level and allow for enrichment opportunities and modifications to meet the learning styles of all children. Finished products from these units will be on display.
Apps to Preload: None
Room 15
Bringing Literature to Life Through STEAM
Erin D'Elia
Levels: K, 1, 2, 3, 4, 5
Suggested for: School Librarians/ Media Specialists, Technology Teachers
Learn how to transform a library into a learning commons that the entire school will be buzzing about. Join me as I show you how I took my library to the next level by bringing books alive through STEAM activities and challenges. You will walk away with book titles and activities associated with those titles that you will be excited to replicate and have students stopping you to ask "what are we doing today in library?"
Apps to Preload: None
Room 25
Getting Started with Virtual Reality
Antoinette Bruciati & Maria Lizano-DiMare
Levels: 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, Post -Secondary
Suggested for: Classroom Teachers, School Librarians/ Media Specialists, Technology Teachers, Technology Coordinators, Higher Education
Bridge the physical and digital classroom with virtual reality (VR). This session presents an introduction to VR for new users. Explore historical sites and museums through immersive VR experiences. Discover the best VR education apps for creating digital stories, field trips, and walking tours. Learn how to create your own 360 VR content with a mobile device. Lesson plan ideas and sample VR projects that enable students to share their world with others are included.
Apps to Preload: Google Cardboard, Google Street View or other 360 camera app
Room 26
Connecting Writers & Readers: Hosting a Successful Student-Run Author Event & Signing
Carrie Seiden
Levels: 3, 4, 5, 6, 7, 8
Suggested for: Classroom Teachers, School Librarians/ Media Specialists, Administrators
Author assemblies have the potential to ignite a culture of reading within a school and launch young writers. This session will present strategies for planning and promoting an impactful event run by students, supported by staff and parents, and enjoyed by everyone! The presenter will share tips and tools she has acquired while hosting thirteen authors-including Kate DiCamillo, Katherine Applegate, Gene Luen Yang-and from years of assisting with author events at a nationally recognized independent bookstore.
Apps to Preload: n/a
Room 27
A Kid, a Mom & a Librarian: Creating Libraries that Represent All Kids
Michelle Gohagon, Jenny Lussier, Draya Gohagon
Levels: K, 1, 2, 3, 4
Suggested for: School Librarians/ Media Specialists
Participants in this presentation will hear from a fourth grade student, her school librarian, and her mother on how they worked together to create a library that is representative of all students. Student will provide her perspective on the need to actively promote and include more representative literature and authors in their collections. Student, along with her librarian and mom will move beyond building a more representative and inclusive collection to how explicitly and implicitly engage students in dialogue that allows for the consideration and acceptance of multiple perspectives.
Apps to Preload: None
Talk to an Expert in Pre-Function Area
(2 Sessions 1:15 - 1:40 and 1:45 - 2:10)
Small-group time with experts in a variety of areas
Pre-Function Area [Table 1]
Collaboration with Faculty in the Library
Janice Pellegrino
Traditional Session: 10:45 a.m. in Room 26
Pre-Function Area [Table 2]
Innovation Lab Ideas in the K-2 Library
Karen Groves
Pre-Function Area [Table 3]
Escape Rooms to Adventure
Jason Edwards
Pre-Function Area [Table #4]
Google Suite
Gary Rubin
Playground Session: 9:15 a.m. at Table #4 in Room 17