In translating our story to an immersive experience with charismatic characters, we knew we wanted to experiment with the highest possible fidelity in character design and developing a workflow and toolchain to do this with limited resources and time.
Using off-the-self Unreal Metahuman models and sculpting them to create our characters.
Using a real persons’s face (our creative technologist, Tarique) in an initial test to…
Create multiple stills using an AI headshot generator
Use Blender to create a model and Import into Metahuman and use Metahuman solver to create a final head.
Alternate solution we looked at were Realillusion's Character Creator and iClone, but we found the results with Metahuman gave us a quick path to digitising real performers and arriving at a level of uncanny fidelity, as seen in the final two images above.