Once we had a working character design, we needed to begin prototyping animations for locomotion, gestures and movement. For the main character, we used Mixamo and an inverse kinematics solver to create additional animations for arms, head, picking a path across a room and such
We also looked at an at AI generated Cascader to help animation workflow and clean up animations using a large learning model of animations from which new animations could be interpolated.
Funnily, we used Move AI to captured Tarique's own limp and applied to a robot model successfully!