The player explores the 3D map on foot, with directional movement and sprinting, which consumes Stamina.
The camera is free-look, allowing full environmental awareness.
Health: Decreases when hit by enemies if it reaches 0, the game resets. Food pickups regenerate health upon consumption.
Stamina: Depletes while sprinting and regenerates slowly while walking or not moving.
Ranged: The player can shoot with a pistol and reload manually if ammo is available. Magazine pickups grant more ammo.
Melee: A basic melee attack is available when out of ammo or in close quarters.
The player has a flashlight that can be toggled on/off.
First person camera with HUD.
Player Character model not visible.
Crosshair at screen center.
Ammo count and magazine display in the bottom-right corner.
Stamina bar at the bottom center, auto-hides when full.
Health indicated solely through a blood-mask visual effect.
Health
Stamina
Stamina Regeneration Speed
Sprint Stamina Cost
Movement Speed
Sprint Movement Speed multiplier
Melee Damage
Melee Cooldown
Ranged Damage
Ranged RoF
Magazine Ammo
Float
Float
Float/time
Float/time
m/time
%
Float
Anim. + Time
Float
Time
Int
Once reduced to 0, it's Game Over.
The player's current stamina level.
Percentage of stamina recovered per second.
Stamina cost per second when the player is sprinting.
-
How much the player's movement speed increases when sprinting.
Amount of health removed from enemies per attack.
Time from the end of the attack animation to the next.
-
Rate of fire for the pistol's ranged attacks.
Number of ranged shots that can be fired before needing to reload.
Movement
Sprint
Toggle Torch
Camera
Shoot/Melee Attack
Reload Ranged Weap.
WASD
Hold Shift
RMB
Mouse XY
LMB
R