Project Gallery

Last year we worked with several teachers from different schools to see how coding could support learning outcomes that they were already doing.

The teachers planned tasks with Ed Techs, and we were excited to see how engaged the students were. They all tackled the outcomes and their diligence reflected many of Alberta Ed's student competencies.

Stop Motion DNA Replication Video at Irma School 2015-16

At Irma School, Morgan Laird got her Biology class to demonstrate their learning of protein synthesis and DNA replication by creating stop motion videos. They storyboarded their shots, took photos with their devices, and edited the stills with WeVideo.

Building Things Inquiry Project - Amisk School 2016-2017

Emma Pugh had her Grade 1 class demonstrate their knowledge of building an effective elf trap using a variety of different materials. This cross-curricular inquiry project used a variety of technologies to aid in the students' problem solving and understanding. The students used an assortment of websites and tools such as Hapara Teacher Dashboard, Google Slides, Kidrex, Padlet, WeVideo, and Google Hangouts to explore, investigate, interpret and reflect on their gathered information. All throughout the project, the students completed specifically designed subtasks from Common Sense Education that taught authentic digital citizenship skills. Using WeVideo, the students reflected on their learning and created a video that showcased all of their work throughout the project.

Designing Toys & Surface Area at Dr. Folkins School Dec 2016


In Chauvin, Willeke Amundrud had her grade nine students design toys on paper and figure out the surface area. Once all the calculations were made, she had them render the designs in TinkerCad.

We 3D printed them at EH Walter School with varying degrees of success.

Descriptive Writing using Google Docs and Hangouts at Vermilion Elementary & Mannville School

Grade Six teachers Rebeccam Mccollough and Deirdre Myshaniuk planned a project that required their students to write a description of a monster then have students at another school draw it during a live video conference via Google Hangouts.

The students peer-edited each other's work and took part in virtual collaboration.

Biology class creating websites that address global warming concerns in different regions of the world.

At Dr. Folkins they created a cross discipline project between math and language arts.

Students were tasked with comparing wireless plans and then had to create a persuasive commercial to convince other teens to buy that plan as well.

Students collaborated, worked through different outcomes and reflected on the process after everything was done.

Mannville School and Marwayne Jubilee School faced off in a design challenge. They had to create cardboard boats and see who was the fastest across the water at the pool at Lakeland College in Vermilion.

In this Grade 1 discipline-based inquiry, students were tasked with creating a community map identifying and describing important features or landmarks within Edgerton. Students collectively identified the ways in which they and their families belong in our community, recognizing the value of this knowledge and the importance of making this knowledge accessible to families and who are new to our community.

Throughout the project, students worked through various sub-tasks including: identifying and describing key features (based on their own personal experiences, reflecting, and considering how this feature or landmark may be of importance to new members of the community), taking photographs, researching in order to fully understand the history of various features or landmarks, as well as locating them on a map.

Lego Wedo Robotics 2.0

Students from Wainwright Elementary School explored robotics and coding with a class set of Lego Wedo kits. As part of the Grade 1 program of studies, students need to be able to use scientific inquiry and problem solving through technology to construct an object that achieves a given purpose. These students constructed a model of Milo the Science Rover and then they coded Milo to move using a block coding app called Lego Wedo from LEGO_Education.

Coding improves critical thinking, problem-solving; promotes collaboration and creativity!