A Class is the primary definition of what your character can do in the game. It represents their calling or profession and determines their fundamental capabilities, including their combat skills and magical powers.
Barbarian: Mighty warriors powered by primal rage.
Bard: Spellcasters who use music, dance, and verse to inspire and create illusions.
Cleric: Versatile divine casters who can heal or harm and choose a divine order at level 1.
Druid: Nature-based casters who harness elemental forces and transform into animals.
Fighter: Experts in weapons and armor who gain the most weapon mastery properties.
Monk: Martial artists who use rigorous training and internal power for speed and defense.
Paladin: Holy warriors who swear sacred oaths and protect their allies.
Ranger: Skilled hunters and sneaky combatants with a deep connection to nature.
Rogue: Cunning experts who use stealth and subtle strikes to solve problems.
Sorcerer: Casters with innate, roiling magic who gain a new Innate Sorcery feature.
Warlock: Seekers of arcane secrets who make binding pacts with powerful patrons.
Wizard: Students of magic who define their power through exhaustive study and spell preparation.