Numeracy

Clothespin Number Match

Material:

  • Game Card

  • Clothespins with numbers 1-6

Instruction:

  • Players need to count the dots and add the corresponding clothespin.

What this is good for:

  • Selects counting as a strategy to solve problems, without prompting.

Finger Match

Materials:

  • None

Instructions:

  • Both players make a fist. Player 1 says “ Match-my-fingers” and reveals any number of fingers from 1 to 5.

  • Player 2 has to match the fingers that Player 1 shows and then say the number. Players then switch roles and repeat.

Challenge:

  • Vary the ways you show a certain number. For example, the number 2 can be shown by a thumb and forefinger, a ring and little finger, a thumb and little finger ETC.

What this is good for:

  • Subitising ( seeing how many objects there are without actually counting)

“Building” Number Sense

Materials:

  • Game Card

  • Lego or snap cubes

  • Dice

Instructions:

  • Choose a square on the placemat.

  • Say the number.

  • Use blocks to build a tower on that number on the placemat.

Challenge:

  • Roll one die.

  • Say the number and find it on the placemat.

  • Use Blocks to build a tower on that number on the placemat.

What is this good for:

  • Careful counting including using counting as a strength to solve problems.

Cover The Number

Materials:

  • Game Board, one die

  • Counters or Poker Chips

  • Piece of paper to write the numbers 1 through 10.

Instructions:

  • Start by using the game board with numbers ( #1)

  • Start on the sunflower.

  • Roll a dice and move around the gameboard.

  • Identify what number you land on.

  • Continue until all the numbers are covered.

  • Try playing with game board #2, and identify the numbers displayed in words and pictures.

What this is good for:

  • Carefully counting includes knowing that the order in which the objects are counted doesn’t affect how many there are.