2018/2019 Game

The Game:

VEX Robotics Competition Turning Point is played on a 12' x 12' square field configured as seen above. Two (2) Alliances - one (1) "red" and one (1) "blue" - composed of two (2) Teams each, compete in matches consisting of a fifteen (15) second Autonomous Period, followed by a one minute and forty-five second (1:45) Driver Controlled Period.


The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

The Details

There are eight (8) Caps, six (6) Posts, nine (9) Flags, twenty (20) Balls, two (2) Alliance Platforms, and one (1) Center Platform.


Caps can be Low Scored on the field tiles, or High Scored on Posts, for the Alliance whose color is facing up at the end of the match. Flags can be Toggled to red or blue, and are Scored for the Alliance whose color is Toggled at the end of the match. Low Flags can be Toggled by Robots, but High Flags can only be Toggled by Balls. Turning Point is intended to be a back and forth game, no scored object is safe!


Alliance Platforms can be used for Alliance Parking by Robots of the same color Alliance as the Platform. The Center Platform can be used by Robots from either Alliance for Center Parking. An additional bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.

Scoring:

Game Video

Interested in building, programming and testing your concept for this years VEX Robotics Game? Click here to join the BHS VEX Robotics Club today!

VCS - Vex Coding Studio

Want to download and install Vex Coding Studio? Click here to get directed to the page where you will be able to download on a Mac or PC!!! The download links will be located towards the bottom of the page. 

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