Module: CCO6007-20 Realtime Animation and Interactivity
Level: 6
Credit Value: 20
Module Tutor: Tim Webbt
Module Tutor Contact Details: t.webb2@bathspa.ac.uk
Please note that in order to take this module you must have studied CCO5004-20 Motion Graphics and Sound.
Please also note that this module is a pre-requisite for CCO6008-20 Virtual and Augmented Reality.
1.Brief description of module
Building on your previous year’s knowledge in 2D, 3D animation and coding you will explore the world of computer games and real-time animation. This module provides the opportunity to critically analyse the methods required for animating in an interactive context. It will draw upon knowledge gained in previous years and expect a strong level of independent research. By combining and developing your coding and 3D modelling skills you will be able to invent and create an interactive experience.
You will be expected to analyse games, their playability, appeal as well as understand and explain technical requirement and limitations for different platforms.
2. Outline syllabus:
Coding for interactivity
Global illumination and real-time rendering
Shaders
Integrated development software
Importing and 2D/3D models
Analysing games and interactive experiences
History of computer games and interactive experiences
3. Teaching and learning activities:
Class Hours
You will be shown how to combine 3D models, environments with interactivity through coding. As a level 6 student you will be expected to develop solutions to complex problems and you will receive guidance on approaches to problem solving. Lectures will cover technical skills and historical/theoretical aspects of interactive and game design. You tutor will push your analytical thinking and challenge your ideas in order for you to develop robust solutions.
Independent Learning
In your independent learning time, you will be expected to use appropriate forums to explore solutions to technical problems. You will develop your critical analysis document and show an integrated approach to research and development.
Assessment Type: Course Work
Description: Integrated critical analysis research document with creation of a game/experience prototype.
% Weighting: 100%