Team Members are:

Tanner Boysun, Cole Ruter, Ryan Burdett, Oscar Jara

Buyback Boss

Buyback Boss is a local company that is changing the way we get rid of old technology- and a lot of phones means a lot of work. Our project's goal was to develop an integrated solution to process phones, designed to streamline efficiency and minimize unnecessary time.

Building Developer Tooling in an Obscure Language

A coding sandbox on the web that can install packages and run arbitrary code. Use REAPL to test your code snippets without setting up an entire environment. REAPL saves you from one of the biggest hassles of development - setting up your environment correctly.

Team Members are:

Anirudh Ravichandran

Team Members are:

Joshua Broas, Ian Carver, James Niroomand, Igor Ristanovic

Team Helios

NASA scientists predict that solar wind will have a negative effect on their measurements of Psyche's magnetic field. Our project was concerned with finding a way to predict the solar wind conditions near Psyche by using machine learning. As part of this project we created multiple data processing techniques and explored how machine learning can be applied to this problem.

State Farm AR Home Mapping

Our team created an augmented reality (AR) based mobile application for Android devices. This application leverages AR to measure and save dimensions of various household objects that undergo damage. These measurements are intended to be sent directly to State Farm as a way to automate the process of filing a claim.

Team Members are:

Chloe Janko, Jian Lin, Eric Smith, Sean Hu, Wesley Guerra, Jacob Sears

Team Members are:

Grayson Gillis, Xiang Li, Kaijene Roberts, Muqing Sheng, Jesus Soto

Gunma-chan Takes a Hike

The project is a foreign language educational software game to aid Japanese students in learning English vocabulary pronunciation. Users can practice vocabulary using flash cards and can play the game itself as a guest or by logging in to their Google account.

Digitize Paper Forms with Machine Learning

Paper forms exist as an unnecessary intermediate between humans and machines. Our goal is to digitize paper forms with the click of a button using machine learning technologies such as YOLO and darkflow. We hope to revolutionize the way form entry data is stored, moving it from physical storage to digital.

Team Members are:

Delaney Kranz, Meghan Woodford, Pratik Panda, Brandon Bayles, Matthew Trinh

Team Members are:

Kahlil Yee, Jeremy Ruano, Parosh Rashid, Jitesh Rai, Matthew Pham, Brian Guiley

Power BI Dashboards

Utilizing raw PFS data we built multiple dashboards in Power BI to showcase manufacturing processes and provide Business Analytics.

EpiFinder Self Management Tool for watchOS

Recreating a patient self management tool on watchOS. The purpose of the tool is to allow epilepsy patients to manage their condition on a daily basis, and allow patients to quickly record information regarding previous seizures. This, in turn, helps doctors provide better care for their patients.

Team Members are:

Premton Asllani, Karan Kumar, Ethan Leach

Team Members are:

Sudarshan Balakrishnan, Cynthia Castro, Taylor Collins, Neal Harris, Nelson Harris, Andrew Leach

Multivariate Tensor Based Morphometry for Brain Imaging Analysis

The Brain Trust utilizes multivariate tensor-based morphometry software on a new dataset to perform a statistical analysis of Alzheimer’s Disease inside the OASIS-3 database. They hope to determine a connection between hippocampal volume and Alzheimer's disease.

Interactive Virtual Learning Environment

For our capstone project we were tasked with creating an interactive classroom environment capable of running on the Oculus Go virtual reality headset. The aim of the project is to better serve deaf and hard-of-hearing students by giving them a realistic classroom experience better suited to their needs. The classroom allows both an instructor and interpreter to interact with a classroom of students.

Team Members are:

Caleb Blaylock, Jona Joe, Kyle Xue

Team Members are:

Andrew Bland, Alexia Camino-Wanca, Jose Duarte, Zachary Felts, Emanuel Garcia, Melanie Hendricks, Vasanti Kasanneni

Arizona Coyotes Hockey Club Prospect Database

This project is for the Arizona Coyotes hockey team and it is meant to create an updated, modern calendar and scheduling system for their scouts and management to use. The calendar should have various views which allow users to add and remove game events from their schedules. It allows users to add, edit, and delete personal events from their schedules as well.

PriceWise Analytics

PriceWise Analytics provides software that allows businesses to utilize a proprietary pricing algorithm in order to perform product line price optimization and profit vs. market share trade-off decision making.

Team Members are:

Alexander Harken, Omar Al Noman, Xinyi Liu, Zian Zhang, Charles Morgan

Team Members are:

Matthew Griffin, Kevin Rosas-Hope, Hongquy Nguyen, Ryan Siazon

Email Sorter

Email Sorter is an easy to use filtering system for email accounts. It provides a standardized method of filtering so that it can be used on various different email providers. User defined filters take incoming emails and place them in a specified folder.

ASU Blockchain Research Lab

FIRMAMENT is a lightweight Blockchain designed to support and secure Internet-Of-Things device networks at high scale.

The web UI has functionality to develop custom APIs for one's devices and track transactional histroy, while the core blockchain backend has been made lightweight enough to run on computationally inferior, inherently insecure IoT devices.

FIRMAMENT is currently running an ad-hoc peer-to-peer "Chimera" edgefog network of Raspberry Pi's, personal computers, and GPU cryptocurrency rigs, demonstrating a flexible topology and lightweight codebase that can provide compute and network security at scale.

Team Members are:

Francis Mendoza

Team Members are:

Krista Osteen, Marley Breese, Nihal Mandava, Hansel Teoh

Tech Diversified - MARS Mobile Addiction Recovery System

The MARS Mobile Addiction Recovery System is a cross-platform mobile application that supports addicts in their recovery by providing education, accountability, and motivation during the recovery journey. MARS was built using React Native for the front-end components and AWS for the back-end components. The team has completed the features of user authentication, user interface, data storage system, video streaming, and more.

OQ®-Analyst Android Application

Our project was to create an Android application for Lanark Systems, LLC. The application will be used by behavioral health organizations to help keep track of their patients progress over time. Questionnaires are administered to patients on the Android device prior to every treatment which generates reports for clinicians to view.

Team Members are:

Nolan Sautter, Mitchell Lindgren, Alexandra Dent, Joel Torres

Team Members are:

Cecilia Nguyen, Michael Andersen, Kayla Tapia, Wenzhe Zheng, Dawei Wei

CampusCare Page

The goal of our project is to create a non-clinical, mental health website that caters to the experience of students, family members and faculty. We recognize that students face mental health challenges in their daily lives and want to create an experience that guides them to medical resources. Our team worked closely with a domain expert from ASU Counseling and Health Services to help us identify student mental health needs and develop experiences to support students.

IC Global Map

For our Informatics/Computer Science Capstone project, we collaborated with the Intercultural Global Research Collaborative to develop a visualization tool to display and highlight the research work being done by the faculty at the Hugh Downs School of Human Communication. We designed an interactive map that displays all of the faculty’s global research engagements as geographic data points. Our project specifically outlines the importance of data used at the global scale and research being done that ultimately is of benefit to not only specific disciplines but to empower and educate society.

Team Members are:

Pratik Nyaupane, Nicholas Maddox, Diana Gonzalez, Robert Cruz

Team Members are:

Jack Troyer, Kristine Kuhn, Rebecca Reyes, Alex Wang, Alexander Pappas, Beverly Winebrenner

ASU Fulton Schools Academic and Student Affairs - Retention Dashboard

The Student Risk Retention Dashboard was designed to give academic advisors a User Interface to find students at risk for dropping out. It runs models that calculate which students are at risk and allows for isolation of the at-risk cases. This allows academic advisors to help students before they even know they need help.

Capstone Project Management System

The purpose of this project is to give our sponsor and everyone involved an easier time when dealing with the capstone class. The sponsor also had to manually assign many students to groups and move people based on their preference. At the end of the day, this project is about streamlining the group creation process and then making the feedback process more convenient for students, sponsors, and professors.

Team Members are:

Oscar Amaya, Andrew Meshay, Jonathan Ibarra Lemus, Joseph Miller, Trent Calleja, Zachary Dienstbier

Team Members are:

Melissa Smeester, Trevor Sharp, Andrew Williams, Jacob Joss, Meilyn Chen, Zhenyu Mao

Carvana - Advocate Center Management Dashboard

Currently, managers spent most of their time on the floor training and giving feedback to their employees. The purpose of this project is to create a dashboard application for the use of customer service teams at Carvana. Team leads are able to track and visualize their coaching sessions with the advocates who work under them.

Interactive Tools for DNA and RNA Nanotechnology Simulation and Collaboration

Our capstone project consisted of multiple parts:

1) A public-facing, front and back-end for managing a simulation server for users to submit oxDNA simulation files and simulate them

2) A unified file format for DNA structures

3) A repository for users to upload and share DNA structures


Team Members are:

Jacob Baca, Jeffrey Luo, Christopher Persson, Roger Romero, Shuchi Sharma, Kai Yin

Team Members are:

Kaan Aksoy, Sohum Mendon, Raj Shah, Max Schoenfeld, Dhantin Kumar, Mark Kurpiel

CIDSE Course Scheduling System

The motivation for this capstone project is to develop a software system that streamlines the course scheduling process for schedulers at ASU. The system supports schedulers in every facet of their role, whether it be storing scheduling data, managing tentative schedules, generating automated reports, or sending email blasts.

iLux Lab Pizza Hut Mobile Payment Application

The overall description of the iLux PizzaHut Mobile Payment System Capstone project is to perform user research, develop an application, prototype an application, and test users behavioral experience while using the application. The overall goal of the project is to provide PizzaHut developers and designers ideas and research backed prototyped payment application that would help PizzaHut develop their own payment applications to compete with other chains.

Team Members are:

Zadig Alvarez, Rene Ferguson, Travis Latimer, Dhruv Patel, Raimon Pascua

Team Members are:

Andrew Marshall, Lily Minsky, Romonte Moore, Ian Mwangi, Tulcy Patel, Darren Vasquez

Deloitte - Smart Cities of the Future

The overarching goal of the Deloitte capstone is to envision how technology solutions can be leveraged to address smart city issues. The objective of this project is to develop a smart city solution that will positively impact a citizen’s experience and interaction with the city. Our team decided to create a mobile application that allows all services and information about a city to be accessible to its citizens at any time.

IoT I/O: Analysis of Fuchsia

As IoT grows more and more pervasive, as do its computing needs. Is the composability of microkernels worth the I/O performance degradation? Or will a userspace I/O stack simply perform better?

Team Members are:

William Sengir

Team Members are:

Anh Thi Tram Nguyen, Jacquelin Huang, Maxfield Smith, Britney Laber, Andrew Nguyen

GuARdians of Tomorrow

GuARdians of Tomorrow is an augmented reality mobile application built for middle school and high school students to teach them the importance of sustainability and climate change. The users input data representing their daily actions and see how it will reflect on the future environment through AR.

Voice-activated Instructor-Assistant Services (VIAS) using AWS Alexa

Voice-activated Instructor-Assistant services (VIAS) using AWS Alexa is a project meant to optimize and automate the Q & A portion of a course. VIAS searches for similar questions through a database containing previous asked questions and their respective answers, if a similar question is found it will return the answer. If a similar question is not found, it will then be sent to an unanswered webpage where the professor will then be able to answer the question and return it to the student.

Team Members are:

Jessica Hong, Salvador Clark Cota, Manoshi Ahmed, Minoshi Kulasinghe

Team Members are:

Erica Phomsavanh, Adam Spano, Chankanika Soam, Urgi Measo, Kidane Mussie, Raed Alghamdi

Space Object VR

Space Object VR project that is intended to give users real world experience of what it’s like to be on Mars’ moon Phobos. Users are given the ability to move around the surface of Phobos as well as observe and interact with the environment.

NASA Psyche - Machine Learning Analysis of Hall Thruster Facility Effects

Our goal was to identify which environment variables were causing discrepancies in thrust output with decreasing ambient background pressure. We employed various modeling techniques to first identify outliers in the data and then used regression modeling to find trends in the data.

Team Members are:

Jude Rayan, Kevin Patterson, Luis Montano, Trent Hall, Garrett Tang, David Gibb

Team Members are:

Aaron Krieg, Kelsey Womack, James Norris

iprepd Web App

iprepd Web App is a web front end for the iprepd client. This front end hosts a submission form that allows users to enter in an IP address. The submission is verified by multiple technologies and upon validation, a request is sent to the iprepd client to have the reputation score removed from the corresponding IP address.

Feathir Property Management

Feathir is a service that allows property managers and property inspectors to easily communicate with each other digitally, utilizing the website and an iOS app to document

and share a property's condition. Property inspectors use the iOS app to gather inspection details using pictures and text, and property managers can use the web app to review the inspection. Our team was tasked with eliminating bugs, adding new features, and developing unit tests.

Team Members are:

Louis DiMuro, Nikhil Gandhe, Renjae Burch, Cassandra Komorosky, Hector Zamorano, Benjamin Kleinberg

Team Members are:

Kyle Mcneill, Addison Nou, Connor Weese, Sijin Chen, Eric Tan, Yuchun Gu

iLUX lab - Reality for Enhancing Manual Packing

Our project creates an application using mixed reality to aid shipping companies with box stacking. We have created an application on the Microsoft Hololens 1 for this. This application shows the users where to stack boxes through the Hololens.

DxOrders

The application, Welby, is an existing iOS app that lets at-risk patients take control of their health through easy, actionable steps. Welby allows patients to keep track of their health needs and the application keeps them connected with their doctors. Customers can interact with Welby using the mobile application or the voice powered chatbot feature.

Team Members are:

Mitchel Andrews, Roberto Bermúdez, Colin Murphy, Jingming Tan

Team Members are:

Dominik Czerny, Luke De Mouy, Michael Drolet, Isaac Salazar, John Watts

Idea Inventor

The Idea Inventor is a custom online forum to allow the City of Glendale to let their employees collaborate to improve the processes and policies within the City of Glendale. Users will be able to converse among their departments and share ideas, where the most favored ideas will be reviewed and considered. The moderators have tools in order to manage users and track interaction with the topics being discussed in order to keep interaction civil and to be able to find those great ideas.

SESE - NEET: Mapping Gene Regulatory Networks

This project enables researchers to study the highly-interrelated networks in cellular gene expression and regulation in a mathematically rigorous way which was not feasible previously. The library we have helped develop makes it possible to simulate these real-world networks while generating similar, new, randomized networks to compare and contrast with the original networks.

Team Members are:

Myles Damon, Ariana Kiaei, William Topping, Tyler Martin

Team Members are:

Anthony Benites, Artem Kerutis, John Macken, Seth Brunwasser

NASA Psyche Mission - Machine Learning Analysis of Hall Thruster Facility Effects Data

Applying data analytics and machine learning techniques to the SPT-140 hall thruster datasets for the goal of gaining valuable insights. The scope of this project included extracting datasets from related research papers, combining them together, and training models using those datasets. The models were then analyzed to derive potential correlations and theories on the relationship between facility pressure and thrust.

Video Demonstration of the NASA Psyche

The task of the project was to create a virtual reality experience that allows a user to experience the scale of the spacecraft as well as learn about the instruments present on the Psyche orbiter. The design was heavily influenced by the previous Capstone group’s work. Using a high resolution blender model allowed for easy visualization of the different aspects of the spacecraft. The label devices allow users to easily identify interactable elements. The model viewer allows for a size representation with known objects. The tutorial allows users to quickly get up to speed on how to use virtual reality.

Team Members are:

Triston Cradic, Evan Weiss, Edgar Chaidez, Eric Szmutko, Dominic Zygadlo

Team Members are:

Jason Carlson, Sahil Gupta, Jackie Chieng, Benjamin Downes, Samuel Millar

Amazon Gamification of Surveys

Our team is challenged to improve Amazon’s Seller Central survey tool by resolving the issue of low response rates and poor feedback. To do this, we designed a gamification system that allows users to earn points, complete achievements, and play mini-games. Through these features, we hope that more users will be encouraged to consistently respond to surveys and provide better feedback.

Computer Vision and Video Question-Answering

This project had two major components—dataset creation for a visual learning experiment and an associated machine learning model. Dataset creation was done by rendering images using Python code, which utilized Blender to automatically generate specific images which could be used to train computer vision models. The other part of the project involved getting the baseline metrics of existing video question answering models on our new dataset.

Team Members are:

Paul Butler, Jace Lord, Sagarika Pannase, Aashwin Ranjan, William Tith

Team Members are:

Kshitiz Singh, Jason Truong, Shubham Mehta, Daniar Tabys, Sam Steinberg

EpiFinder, Inc.- Automated Tagging of Medical Texts

Build an auto-annotation tool to highlight certain terms and a text classifier that labeled text data.

GDPRSimple Capstone Project - Slackbot

This project’s goal is to enhance the sponsor’s existing product, GDPRsimple, by developing a slack bot to aid in support for GDPR compliance procedures.

Team Members are:

Eric Dejarnett, Matthew Hill, Jonathan Ucles

Team Members are:

Benjamin Tycksen, Rosny Fletez, Vincent Nguyen, Oscar Miguel Cruz, Zhiheng Zhang

Waybright Academy LLC - Custom PHP Ecommerce System

Benjamin Tycksen, Rosny Fletez, Vincent Nguyen, Oscar Miguel Cruz, and Zhiheng Zhang were tasked by Waybright Academy to design a PHP ecommerce website for their company. The group was tasked with developing pages for the website that helps manage their classes, emails, and customer information. All these pages are synced with a Google Calendar for admin and customer use.

Luminosity Lab - Novus Innovation Corridor

The Capstone team was in charge of creating a knowledge based system to assist picking out companies to fill in the Novus Innovation Corridor. The system is also suppose to possibly find new inferences on why companies would be a best fit for the greater Phoenix area.

Team Members are:

James Yu; Jacob Mumme; Nikki Tran; Joseph Briones

Team Members are:

Michael Du, Christina Everman, Sydney Jodon, Ruthu Nadgir

Gunma-Chan Take a Hike

Gunma-chan Takes a Hike is an educational game designed for elementary and middle school students who are learning English in Gunma Prefecture, Japan. The game is an Android app designed for individual use on the Kindle Fire 7 device that utilizes the device’s microphone with voice recognition software, providing students with pronunciation practice and an entertaining alternative to a typical English classroom experience. Students play as a horse named Gunma-chan, Gunma Prefecture’s official mascot, as they progress through the main game while also having the ability to play two mini-games to aid them in learning new vocabulary and pronunciation.

Gerasimov's Ghosts: Digital Forensic and Social Media Data Analysis of Russian Mercenary Groups

Gerasimov’s Ghosts is a cross-functional research effort by the Frontline Forensics team to design and utilize open source intelligence (OSINT) tools and techniques to gather information that will shed light on the taxonomy of Russian private military companies (PMCs) and their peculiar relationship with the military and political hierarchy of the Russian Federation. The final object of our efforts is to help inform the public and policy makers through work on open source tools and collaborative research. By promoting a better understanding of this issue, we aim to assist journalists, activists, and public officials in conducting evidence-based inquiries into alleged violations of international law.

Team Members are:

Robert Roccio, Abdulrahman Altuwijry, Joseph Larsen, Connor Leicken, Nicholas Arnieri

Team Members are:

Sai Adoni, Maddie Bumb, Aaron Gavini, Mercedes Perguson, Vikram Ramaswamy, Adam Rubic

Virtual Reality Simulator for Human-Autonomous Vehicle Interaction

The purpose of this project was to create a virtual reality experience for autonomous vehicle testing using the LGSVL simulator. Manual controls through a Thrustmaster Racing Wheel and pedals were implemented for a realistic driving experience. A VR view of the interior of the car was created using the Oculus VR headset to simulate sitting in the driver's seat.

Deep Space Trajectory Visualizer

Our project is a web-based visualizer for NASA satellite mission trajectories, intended for the upcoming LunaH-Map mission. Users can alter the speed of time, the camera position, and the trajectory line that follows the spacecraft. The goal is to increase interest in the mission by directly showing users where the satellite is located in 3D space, right in their browser.

Team Members are:

Michael Tompkins, Kevin Stevens, Cody Schierbeck, Christian Stonecipher

Team Members are:

Jedde Bowman, Jacob Folsom, Steven Murray, Prakhar Praveen, Cole Stanfield

FSETC Tutor Evaluation Web Application

Our Capstone was the FSETC tutor evaluation system for end-of-semester evaluations within the Fulton Schools of Engineering Tutoring Centers. The project was designed to replace an old antiquated system of using Google Forms to keep track of tutor evaluations. The project consisted of building a full-stack application with 3 versions of a user interface including: an admin view, lead view, and a tutor view, along with a responsive database for handling tutor information.

Secured Networking and Computing (SNAC) Lab - Cybersecurity Defense Competition Capstone

The Collegiate Cybersecurity Defense Competition project involved all aspects of cybersecurity - penetration testing, network security, log analysis, incidence response, and compliance testing, among many other areas. We competed in an intercollegiate cybersecurity competition, as well as built our own network to replicate a small business framework as a testing ground and learning environment.

Team Members are:

Alexander Cure, Christian Lopez, Daniel Romo, Joseph Aorahim, Karisa Kauspedas, Michael Brand Martinez, Shanna Peterson

Team Members are:

Natalie Bui, Divesh Basina, Kathryn Rawn, Katherine Alexiev, Christopher Weafer

Social Media Article Visualizer

The Social Media Article Visualizer is a tool that helps in identifying connections between research articles and their respective subject areas. Social media related articles are displayed through a visual, interactive, web application. This helps to identify if articles across multidisciplinary subjects study the same topic.

Rendering High-Resolution Space Data

The Rendering High-Resolution Space Data team was tasked with optimizing Lunaserv, a WMS implementation created to render image data non-Earth bodies. The team has explored dozens of avenues while attempting to speed up rasterization of images within Lunaserv. While many ideas have been scrapped, the team has identified a few key areas to focus optimization efforts.

Team Members are:

Jeremy Seay, Christian Herrera, Stefan Savic, Ryan Howe, Brent Ottley

Team Members are:

Aaron Gurrola, Siddarth Rawal, Sujjanaraj Muruganandam, Benjamin Bricken, Devyash Lodha

FOX: Advanced Encoding Capabilities

After researching various both qualitative and quantitative metrics in codec deprecation, we built a script to test VMAF scores of different codecs on footage. We conducted tests on different genres of footage. With these scripts, we plan on testing more footage to give recommendations to Fox on what genres require which codecs and constraints.

LIGILO User Experience and Platform Design

Our project involved designing and creating a website and platform for startup, Ligilo, that aims to help people with disabilities find lasting careers. The website includes several pages of static content like a homepage, about us, and other informational pages getting copy and images from a content management system. The platform work we completed involved allowing for login by candidates and employers and resetting password.

Team Members are:

Emily Belt, Jordyn Celaya, Laura Hernandez, Ivan Sosnov

Team Members are:

Jacob Oldenburg, Jason Wu, Jiwon Kim, Jonah Anderson, Mallory Mendoza, Rhyeca Riley, Zewen Xi

Foxy Code

Foxy code is game made using the Unity game engine with the hopes of helping beginners learn how to code in Python. The player is asked multiple choice questions related to proper Python syntax and are awarded points if they answer correctly.

Supa Moba Video Game

Supa Moba is a Multiplayer Online Battle Arena(MOBA) where teams fight for victory. In each instance of a game, two teams consisting of three players each compete to destroy the opposing team’s base.

Team Members are:

Isaiah Discipulo, Jacob Ragsdale, Boice Wong

Team Members are:

Ethan Curtin, Mengqi Wu

Transact Campus Location-Based Messaging Engine and Concept Application

The purpose of this project is to create an event publishing system based on the users’ location data. The project’s main purposes are to help show the location of students from within specific rooms of a building on the college campus, track statistics of the students, show where students are relative to their class schedule, etc. The overall scope of our project will consist of a simpler combination of technologies that will hopefully lead us to the end result of a mobile app.

Woolftech Inc

Woolftech Inc. has created a soft toss machine that can be used to pitch in different zones to analyze a player’s ability. Our project was to create a mobile application that could go along with this machine and record users sessions as well as show them statistics related to their performance over time.

Team Members are:

Sudarshan Kadalazhi, Peter Tripp, Philip Beckwith, Orlando Costa

Team Members are:

KC Sparks, Matthew Uy, Kaitlyn Tran

Item Indexer

An index catalog application in Flutter that allows a user to keep track of inventory of items being stored. Items contain metadata (item name, bin number) and are stored in bins based on internal organization logic. The application supports entry, look up, and maintains a list of items in a “checked out” state.

Interactive Tools for DNA and RNA Nanotechnology Simulation and Collaboration at the Biodesign Institute

A public-facing, front and back-end for managing a simulation server for users to submit oxDNA (DNA/RNA structure) simulation files and simulate them

A unified file format for DNA structures

A repository for users to upload and share DNA structures

Team Members are:

Jacob Baca, Jeffrey Luo, Christopher Persson, Roger Romero, Shuchi Sharma, Kai Yin

Team Members are:

Matthew Holguin, Jacob Barney, Jonathon Clark, Carlos Guevara

Developing Novelty Biometric Constructs using Raw Biometric Data to Measure Trust and Motivation

The project's purpose is to build a model to predict trust and motivation in a user. In this model, it uses python code and data to collect information from a user. This improves the development of technological products to become more reliable.

FSETC Evaluation Website

Build a website for Tutor evaluations, integrate into the Tutor Management System, replace the old messy system.

Team Members are:

Jedde Bowman, Jacob Folsom, Steven Murray, Prakhar Praveen, Cole Stanfield