All pupils in S2 will have a single period of Computing per week, covering Level 3 outcomes.
Pupils will build on the IT skills gained from S1 ICT, and will be introduced to more specialised computing terminology.
Pupils will gain an understanding of the basics of web design, gain knowledge of the basics of coding, further develop their ICT skills using Microsoft Office. From session 2023/24, pupils will also be introduced to Artificial Intelligence and Cyber Security.
During this topic, pupils will have a chance to revisit skills learnt from the S1 ICT, and also learn a little about Publisher. This unit is designed around planning of an annual Busy Bee Charity Summer Ball. Pupils will be using:
Publisher
Word
PowerPoint
Access (Database)
Excel (Spreadsheet)
Progress checks will be ongoing by submitting completed task for teacher review.
Some pupils may have experienced Scratch when in Primary school. Pupils will be learning the basics of coding used to make computer programs. This topic will cover:
Movement (along axes, point and move)
Animating sprites
Using a range of sensing options
Using variables
Pupils will then finish off this unit of work by planning, and creating, a game of their own. To do this, they will utilise all the skills developed.
To check understanding, pupils will have several progress checks throughout this unit. Progress checks are designed to show where pupils are in their learning, and what they need to revise in order to improve understanding.
Over a series of lesson developed by Google and the Raspberry Pi Foundation, pupils will be introduced to the world of AI. Pupils will learn about:
What is AI - 'data-driven' and 'rules-based' approaches
How computers learn - approaches to machine learning (ML) and classification of data
Bias - accuracy of ML model, learning, the need for training and test data, how bias can influence predictions generated by ML model
Decision trees - how decision trees are used to build a classification ML model, how training data changes a ML model, why ML is used to create decisions trees
Solving problems - stages of the AI project lifecycle, use ML tool to import data and train model, test and examine the accuracy of ML model
Model cards - evaluate a ML model, produce a model card to explain ML model
To check understanding, pupils will have several progress checks throughout this unit. Progress checks are designed to show where pupils are in their learning, and what they need to revise in order to improve understanding.
Below you will see a sample timeline of topics and assessment for the S2 Computing course. The timeline is subject to change, depending on class and teacher.