Standards & Framework

Technology standards help guide educators in teaching students valuable digital literacy skills, practice digital citizenship, and build computational thinking skills.

MA DIGITAL LITERACY AND COMPUTER SCIENCE (DLCS) STANDARDS

Released in June 2016 by the MA Department of Elementary and Secondary Education (DESE), these comprehensive standards outline what students should be learning in regards to technology use. There are four strands: Computing and Society, Digital Tools and Collaboration, Computing Systems, and Computational Thinking.

The UDL Guidelines are a tool used in the implementation of Universal Design for Learning, a framework to improve and optimize teaching and learning for all people based on scientific insights into how humans learn. Learn more about the Universal Design for Learning framework from CAST. The UDL Guidelines can be used by educators, curriculum developers, researchers, parents, and anyone else who wants to implement the UDL framework in a learning environment. These guidelines offer a set of concrete suggestions that can be applied to any discipline or domain to ensure that all learners can access and participate in meaningful, challenging learning opportunities. Link to UDL Rising to Equity initiative. Kindly click on guidelines image below to go to the interactive graphic organizer

International Society for TEchnology in education (ISTE)

ISTE is a global leader in education technology. They publish technology standards that articulate the changing role of technology in teaching and learning, in addition to engaging in technology advocacy and research, hosting an annual conference and online professional learning year-round, and supporting educator-led professional learning communities.

SAMR MODEL

Dr. Ruben Puedentura's SAMR model for technology integration shows the different levels of technology integration, from substitution to augmentation to modification to redefinition. Understanding the different levels of integration helps us consider how we can use technology to promote student learning.