About Me

  I’ve been creating digital art and 3D assets for over 15 years, beginning with Daz Studio and PoserPro where I focused on character morphs, textures, and other digital assets. Along the way, I’ve gained experience with Modo, ZBrush (at a beginner level), Vue, and several other 3D programs. Most recently, I contributed environmental assets for a group project in my game design course, which allowed me to apply my skills in a collaborative setting.

  I earned my BA in Design Arts, graduating Magna Cum Laude from the University of Arizona with a focus on screen design and minoring in game design and development. The program helped me refine my technical and visual design skills while working on both client-driven and personal creative projects.

  In addition to my academic and technical work, I’ve produced fan videos that combine my passion for storytelling and promotional design, blending visuals and music to capture the essence of the games I love. My volunteer roles as a peer mentor and in-game guide have also helped me develop strong communication and community-building skills.

  This portfolio showcases a range of fan projects, freelance work, and academic assignments that reflect both my abilities and my enthusiasm for creative design.