Institution: Edna Manley College for the Visual and Performing Arts
Department: School of Visual Arts
Offering: Undergraduate Degree | BFA Animation
Website: https://emc.edu.jm/schools/
About the programme: https://emc.edu.jm/programmes/#programme-handbooks
Contact Information:
Address: 1 Arthur Wint Drive, Kgn. 5.
Telephone: (876) 619-3362
Email: info@emc.edu.jm
Institutions:
Garmex Academy
76 Marcus Garvey Drive, Kingston 13
Tel: 923-5700-6
Offering: Certificate | Levels 2 Digital Animation
HEART College of Innovation and Technology (HCIT)
1 Ramparts Close, Montego Bay, Jamaica
Tel: 876.940.1030/1437 and (876)994-3278 ext. 88000
Email: hcit@heart-nta.org | khalid.daubon@heart-nsta.org (Institution Manager) | beauclare.watson@heart-nsta.org
Offering: Certificate | Levels 1, 2, & 3 Digital Animation
Southwest TVET Institute (STVET)
Newport P.O., Newport, Manchester
Tel: 876-965-7328, 876-965-7329
Offering: Certificate | Levels 2 Digital Animation
Stony Hill HEART Academy
Stony Hill Road, St. Andrew
Tel: 876-994-3278 / 876-942-2557
Offering: Certificate | Levels 1, 2, & 3 Digital Animation
Institution: Jamaica Theological Seminary
Offering: Certificate | Levels 1, 2, & 3 Digital Animation
Website: https://www.jts.edu.jm
Contact Information:
Address: 14 – 16 West Avenue, P. O. Box 121, Constant Spring, Kingston, Jamaica, W. I
Telephone: (876) 619 – 1244
Email: info@jts.edu.jm
Institution: University of Technology, Jamaica
Department: School of Computing and Information Technology
Offering: Undergraduate degree | B.Sc. in Animation Development and Production
About the programme: https://www.caribbeanupskill.com/program/jamaica/university-technology-jamaica-utech/bachelors-degrees/bachelor-of-science-bsc-in-animation-development-and-production
Contact Information:
Address: 237 Old Hope Road, Kingston 6
Telephone: 876 927-1680-8
Institution: The Mico University College
Department: Computer Studies
Offering: Undergraduate Degree | B.Ed. Media and Animation and B.Ed. Computer Science
Website: https://themico.edu.jm/computer-studies/
Contact Information:
Address: 1a Marescaux Road, Kingston 05, Jamaica
Telephone: 876-929-5260 / 876-383-7932
Email: feedback@themico.edu.jm
Institution: The Pathway College
Offering: Online Certificate | Digital Animation
Website: https://thepathwaycollege.com
Phone or WhatsApp: 876-497-2510 | 876-497-2508
WhatsApp only: 876-369-9742
Phone: 876-869-0012
Institution: University of the West Indies, Mona
Department: Caribbean School of Media and Communication
Offering: Undergraduate degree | BFA Animation
Website: https://www.mona.uwi.edu/carimac/
About the programme: https://www.mona.uwi.edu/carimac/animation
Contact information:
Address: 3 Sherlock Drive, The University of the West Indies, Mona, Jamaica
Tel: (876) 977-2111 | (876) 977-0898
General Information | WhatsApp (876) 288-4684
Email: mona-carimac@uwi.edu
Institution: Vocational Training Development Institute
Department: School of Applied Sciences, Engineering and Technology
Offering: Associate Degree | ASc. Animation
Website: https://vtdi.edu.jm
About the programme: https://isims.vtdi.edu.jm/apply/default.aspx?o=progdetails
Contact Information:
Address: Gordon Town Road, St. Andrew, Jamaica
Head of Animation Department: Robert Reid
Email: robert_reid@vtdi.edu.jm
Telephone: (876) 619-9854 Ext. 7256 | (876) 412-1422
An introduction to the Principles of Animation
The Principles of animation or Disney's principles of animation became famous in 1981 when they were introduced by then Disney animators; Ollie Johnston and Frank Thomas in their book The Illusion of Life: Disney Animation. Even though this is where it was introduced to the world, the principles are based on the works of Disney animators beginning in the 1930s onwards.
What is the purpose of the Principles of Animation?
The purpose of the principles was to produce an illusion that cartoon characters adhered to the basic laws of physics, but they also dealt with more abstract issues, such as emotional timing and character appeal.
How many Principles of Animation are there?
There are 12 Principles of animation. Although, keep in mind that these are not necessarily rules but more like guidelines to follow.
Below is a video created by Cento Lodigiani (motion artist and animation director) which perfectly explains each principle.
The 12 Principles of Animation in words
Squash and stretch: This action gives the illusion of weight and volume to a character as it moves
Anticipation: Prepares the audience for a major action the character is about to perform. Each major action is preceded with specific moves that anticipate for the audience what is about to happen.
Staging: Is the presentation of an idea so that it is clear
Straight-ahead action and pose-to-pose: Pose-to-Pose is charted with key drawings done at intervals throughout the scene, while straight ahead animation starts at the first drawing and works drawing to drawing to the end of the scene
Follow through and overlapping action: When the main body of the character stops all other parts continue to catch up to the main mass. Nothing stops all at once
Slow in and slow out: As the action starts we have more drawings near the starting pose, one or two in the middle and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower
Arc: All actions with few exceptions follow an arc or slightly circular path. Arcs give animation a more natural action and better flow
Secondary action: It's an additional action in the scene used as a suppliment of the main one in order to reinforce it and add more dimension
Timing: Timing maintains the appearance of an object abiding by the laws of physics. More drawings between poses slow and smooth the action, while fewer drawings make the action faster and crisper.
Exaggeration: Presenting realistic elements in a wilder more extreme form
Solid drawing: Taking into account forms in three dimensional space giving them volume and weight.
Appeal: A quality of charm, able to please the viewers eyes. It's the charisma of the action.
A script has many components but we'll go over the basics to get you started with writing your first award winning screenplay. That said we are not teaching you how to construct your ideas for said 'award winning screenplay' but rather basic script terminology and formatting. let's begin:
What font should I use for my script?
Well, it is important that the font you use has consitent spacing and the industry standard font has just that. Courier is the font of choice and used at a point size of 12.
Why is Courier font the standard?
'If yuh nuh noe wha a typewrita be' then you don't need to know, but seeing that you are here to learn; Courier is actually styled after the print that comes from a typewriter and yes a typewriter is what we old folk 'did use fi type story bak inna di day' so that's the reason.
What is the correct margin spacing for my script?
If you want to stick with boring industry standard specifications that will more than likely help you to keep your job, then here's a bit of mathematics:
Top and Bottom margins should be 1 inch
Left margin should be 1 1/2 inches
Right margin should be 1 inch
Why is the left margin .5 inches more than the rest?
Firstly, you don't need to know everything, 'yuh 2 fass'. Secondly 'you haffi lef space fi the hole punch fi bore di hole if yuh plan fi print di skrip'
Fortunately, most modern script writing software does the formating for you, the above info. is if you feel adventurous and want to prove to the world that notepad should be the script writing software of choice.
Now that that's out of the way, how do I structure my script?
In general the format is as follows:
Scene Heading
Action
Character/s
Dialogue
Parentheticals
of course you can tweak it, don't feel as if we're telling you what to do and how to do it, afterall it's your script...
Lets break it down so that we can digest it all properly.
SCENE HEADING
The scene heading is also called a slugline. It lets us the audience know where the scene is taking place and the time of day the scene is set in.
Example:
INT. HALF WAY TREE TRANSPORT CENTRE - MORNING
This let's the audience know that the scene is taking place inside; represented by 'INT' which is short for interior, at the Half Way Tree Transport Center and it's morning time. Please also note that the scene heading is written in ALL CAPS. Scene headings should always be CAPITALIZED.
Here's another example:
EXT. JAMPRO HEADQUARTERS- EVENING
This is telling us that the scene is taking place at the JAMPRO HEADQUARTERS in the evening. 'EXT' short for exterior tells us that we are outside and not inside the headquarters.
But what if you wanted to be an overachiever and show how much you know about geography?
Well... 'mek we show off wi direkshanal skills'
EXT. JAMPRO HEADQUARTERS - ROOM 21 - EVENING
I really don't know how JAMPRRO offices are set up or even if they have a room 21 but 'wi ago werk wid it'
So you would write your headings this way if you have a lot of scenes in the same location and you want to differentiate between each location within the same place.
Now that you undersatand how to write your scene headings, let's move on.
ACTION
This is the scene description. This is used to describe what a character is doing in a scene and pretty much anything else the audience can see on the screen. Here's something very important to remember, action lines are ALWAYS written in the PRESENT TENSE. 'Hunnu hear dat?' alright, good.
Here's an example:
Emancipation park is crowded or The Prime Minister sits in his chair. See, present tense. It really helps if you were paying attention English class... I know I wasn't...
We know that Jamaicans like to go above and beyond and show how talented they are, so, when writing your action lines for your script you can underline, capitalize or even italicize certain words or phrase to add some emphasis. Here's an example;
The audience APPLAUDS the dj
I think you have a good grasp of how to format your action lines so we are going to move on.
CHARACTER
This refers to the actors in the scene. Characters are introduced in the 'ACTION'. Whenever a new character is introduced, their name must be written in ALL CAPS. This includes minor or ancillary characters even if they have no line of dialogue. 'Memba mi seh when dem get introduced, not after'. The only exeption to this is when the actors are part of the action. Example, you write a scene where a horse jumps over a whole bunch of people on the street. In this case the people are not characters but a part of the action so there's no need for capitalization. Here's an example;
JOHN is 18 years of age with dark brown eyes and blue hair. John is also a ladies man.
Let's move on to the next thing on our list.
DIALOGUE
Dialogue refers to whenever the character speaks and this also applies to voiceovers. Dialogue should sit at the center of the page and if you were paying attention in class earlier when we spoke about margin spacing, then you already know this means it's also one inch from the left margin. Whenever a character is speaking their name should be in ALL CAPS, a line above the dialogue. Let's backtrack a bit; remember when I said this line 'Memba mi seh when dem get introduced, not after'. You were paying attention so I know you do, well this is referring to when the character is just introduced in the ACTION so if their name pops up in the ACTION therafter it would not be capitalized. When writing their DIALOGUE however and identifying who is speaking, that's when we go ALL CAPS. Here's an example;
JOHN
I feel like running, skipping and praising the Lord
If John wasn't speaking with us seeing him in the scene but instead doing a voice over, then it would be written as:
JOHN (V.O.)
I feel like running, skipping and praising the Lord
If the dialogue is moving from one page to the next then you can add 'CONT'D) short for 'continued' next to the characters name, example;
JOHN (CONT'D)
For what He has done for me
'All right, so wi gudd wid dat' Let's move on to:-
PARENTHETICALS
This one is simple. Parentheticals are used to add a break or pause between two lines, providing an adjective that suggests tone. We are just full of examples today, so here's one:
BEVERLEY
(mischievously)
Hey look, a carrot is using it's wings to fly through the sky
We've come to the end and I hope you found this informative. Please do not forget to thank us when you are collecting your Academy Award for best original screenplay. Just kidding! You don't have to :) Seriously don't forget... We know where you live :)
After you've learned the principles of animation and have written your first script, you might ask yourself, ok what special software do I use to create my animation? Well it all depends on what you want... You see these days, there are many different types of animation from 2D, 3D, stop motion etc. But we'll keep things simple for you. It's always good to start at the beginning, so we'll focus on 2D software and divide them into two categories; namely 2D tradigital and 2D cut-out.
In short, think of 2D tradigital as you drawing eveything frame by frame on a computer (equivalent to drawing on each page in a flipbook) and 2D cut-out as you drawing some things and allowing the computer to assist you with the animaton. Below is a list of open-source as well as commercial 2D animation software. The description of each software will be in quotes to indicate that it's taken directly from the source:
Krita (2D tradigital)
"Krita is a free and open source cross-platform application that offers an end-to-end solution for creating digital art files from scratch. Krita is optimized for frequent, prolonged and focused use. Explicitly supported fields of painting are illustrations, concept art, matte painting, textures, comics and animations. "
Ok so Krita was mainly a digital art tool, but you can now create frame by frame animations using Krita which is pretty awesome I would say. I would recommend this software for animators who loves to draw and on a budget.
Website: https://krita.org/en/
Synfig (2D cut-out)
" Synfig Studio is a free and open-source 2D animation software, designed as powerful industrial-strength solution for creating film-quality animation using a vector and bitmap artwork. It eliminates the need to create animation frame-by frame, allowing you to produce 2D animation of a higher quality with fewer people and resources. "
Ok hold up... So I'm personally invested in this one and let me just say that it's indeed very powerful but still in development. Even the 'stable releases' are not very stable but if you are patience 'an yuh bruk, stop complain an try it'.
Website: https://www.synfig.org
enve (2D cut-out)
" You can use enve to create vector animations, raster animations, and even use sound and video files. Enve was created with flexibility and expandability in mind. "
This is one that has flown under the radar and I don't know much about it, but it looks like a tool that can get the job done. Give it a try and see if it works for you.
Website: https://maurycyliebner.github.io/index
Pencil2D (2D tradigital)
" Pencil2D is an easy, intuitive tool to make 2D hand-drawn animations. "
Aww yes Pencil2d, I love this piece of software. No barrage of tools getting in your way, just you, a small array of tools and a simple design.
Website: https://www.pencil2d.org
OpenToonz (2D tradigital and 2D cut-out)
" Software for the production of 2D animation. Based on the software "Toonz", developed by Digital Video S.p.A. in Italy, OpenToonz has been customized by Studio Ghibli, and used for the creation of its works for many years. "
Yes you read right, Studio Ghibli used this piece of software to create the anime movies you know and love, but let me just say right now before you get all excited; it's not the tool, it's the user. The software is good, but your skills are what will make it great.
Website: https://opentoonz.github.io/e/
Moho (2D tradigital and 2D cut-out)
" Moho Animation Software provides professional, powerful and easy to use rigging and animation tools. Just draw directly in Moho or import your artwork from any other app. Moho will give you easier and faster results with the quality you are looking for. "
This piece of software doesn't get the recognition it deserves. With all that it can do I don't know how they manage to keeo the price so low. I would recomment this over any of the other commercial 2D software, but keep in mind that this is one persons opinion.
Website: https://moho.lostmarble.com
CelAction2D
"CelAction2D is the most powerful 2D animation software in the world, used for many award-winning and commercially successful films, TV series and advertising. It is the software of choice for many leading animators and studios, and represents the state-of-the-art in high quality, high volume production."
'yow' I bet a lot of individuals did not know that this sotware was used to create some very popular animated series. You'll be surprised, just search for the showreel on youtube. Let me also say that if 'being popular' for you only constitutes content from the United States of America then let me jusr remind you that America is not the only country in the work :)
Website: https://www.celaction.com
Toonboom Harmony (2D tradigital and 2D cut-out)
"Harmony software provide everyone from enthusiasts to professionals with the artistic freedom to create in any style and efficiently publish anywhere. "
Ok, I think it only goes by 'Harmony' now but it was once called Animate, then 'toonboom Harmony' I think and now just 'Harmony'. Anywho this is probably the most popular of the bunch here on the commercial list and possibly the most expensive. It's good at what it does and a lot of studios use it, so if you plan on getting a job with any one of those studios, it wouldn't hurt to learn it.
Website: https://www.toonboom.com
TvPaint
" TVPaint Animation is a 2D paint and digital animation software package "
TVPaint is just a beautiful piece of software. I don't think my words can do it justice so I'll leave it at that.
Website: https://www.tvpaint.com/v2/wp/?page_id=1224&lang=en
There's much more than what's here on the list so don't feel limited by what you see here. This is just to give you ideas on where to start. Keep learning, ask questions and have fun animating.