"Computing is not about computers anymore. It is about living."
– Nicholas Negroponte
Department intent
Our curriculum is fully aligned with the National Curriculum and reflects the Department for Education's ambition to prepare pupils for a digital future. We are committed to equipping pupils with the knowledge, skills, and understanding to thrive as responsible, competent, and creative digital citizens in a rapidly changing technological world.
Our approach ensures that pupils develop resilience, critical thinking, and creativity as they engage with the core aspects of computing and ICT. They are encouraged to investigate, discuss, and develop solutions to real-world problems, fostering independence and collaborative skills. The curriculum embeds a strong emphasis on the ethical, environmental, and legal implications of technology, ensuring pupils can navigate the digital landscape with confidence, responsibility, and respect.
Principles
Our Computing curriculum is underpinned by the following principles, ensuring all pupils can:
Understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms, and data representation.
Analyse problems in computational terms and gain practical experience in writing programs to solve them.
Evaluate and apply information technology—including new or unfamiliar technologies—analytically to solve problems.
Use information and communication technology effectively, creatively, and responsibly to support their learning and future ambitions.
Why Study Computing?
Computing is at the heart of everything we do. From the movies we enjoy to the smartphones we rely on, computing drives innovation and connects our world. By studying computing, you gain the tools to solve complex problems using imagination, creativity, and perseverance. Each problem you tackle equips you with the confidence and skills to make a meaningful contribution to the world.
The possibilities in computing are endless. Careers in this field span industries as diverse as space exploration and visual effects. Scientists studying the mysteries of the universe, engineers creating self-driving cars, and animators designing the next blockbuster all rely on computing. Plus, many of these careers come with exciting opportunities and competitive salaries!
But even if a career in computing isn’t your ultimate goal, your education in this field will still be invaluable. In today’s world, nearly every job involves computers in some form, whether you’re using them directly or collaborating with others who do. Teamwork in modern projects often relies on technology to bring people together and make ideas a reality.
No matter your path, a foundation in computing ensures you are prepared to succeed in a technology-driven world, giving you the skills to innovate, collaborate, and thrive.
KS3
Each week, all Key Stage 3 students attend a 60-minute ICT lesson. Our scheme of work (SOW) aligns with the National Curriculum for Computing and encompasses digital literacy, computational thinking, and ICT skills.
Projects Designed for Challenge and Progression
Students engage in sequenced projects that are carefully designed to provide both challenge and adaptability, catering to the diverse needs of all learners. The project timelines outlined below demonstrate:
Progression across Key Stage 3 objectives.
Relevance to the National Curriculum.
Opportunities for differentiation to support and stretch all pupils.
Each project culminates in a final outcome, showcasing the skills, techniques, and knowledge acquired throughout. Assessments are conducted using Age-Related Expectations (ARE), and individual progress is monitored to ensure every student achieves their potential.
Supporting Learning Through Technology
Students access all learning materials through Google Classroom, which serves as a hub for lesson plans, resources, and assessments. Homework is issued on a half-termly basis, complementing in-class activities and reinforcing learning objectives. Feedback on homework and in-class projects is shared via Google Classroom, enabling pupils to track their progress and build confidence.
What Pupils Will Learn at KS3
Understand core computing concepts:
How computers and networks function, Data representation and its role in solving problems, Algorithm design and computational thinking.
Develop programming skills:
Starting with block-based programming like Scratch, Progressing to text-based languages such as Python, Solving increasingly complex tasks using logic and abstraction.
Evaluate and apply IT:
Using tools like spreadsheets and databases to solve problems, Exploring emerging technologies like artificial intelligence.
Consider the impact of technology:
Understanding the ethical, legal, and environmental implications of technology, Exploring how computing can make a positive difference in the world.
KS4
Why Study Creative iMedia?
The Cambridge Nationals in Creative iMedia is a dynamic and innovative course designed to develop a wide range of creative media skills while fostering essential transferable abilities such as research, planning, teamwork, and effective communication. Students apply these skills in real-world contexts, creating imaginative and professional media products that meet specific objectives.
The course builds on the foundation established during Key Stage 3 Computing, ensuring a smooth progression to more advanced concepts and applications. It challenges all students, including high achievers, by introducing complex tasks and techniques, promoting independence, creativity, and innovation while preparing them for real-world opportunities.
How Creative iMedia Connects to KS3 Computing
At Key Stage 3, students gain essential skills in computing, including problem-solving, programming, digital literacy, and understanding ethical considerations in technology. These foundational skills directly support success in Creative iMedia. For example:
Programming and Problem-Solving: Logical thinking and problem-solving from KS3 are applied when designing and developing interactive media products.
Digital Literacy: Familiarity with digital tools and platforms such as Google Classroom at KS3 equips students to use advanced software in iMedia.
Ethics and Responsibility: The ethical discussions in KS3 Computing, such as privacy, copyright, and security, provide a foundation for understanding the risks and legalities of digital media creation.
What Will I Study at KS4?
This qualification focuses on practical, hands-on learning, preparing students for real-world challenges in the creative media industry.
Students will:
Use advanced tools and techniques to design and create digital media products.
Gain expertise in hardware and software essential for developing high-quality media solutions.
Create interactive media tailored to specific scenarios and client needs.
Understand the risks, legalities, ethical issues, and security challenges associated with digital media.
Throughout the course, students will apply their creativity and technical knowledge to develop a portfolio of professional media projects. By linking the technical and creative skills learned in KS3 Computing to industry challenges, Creative iMedia prepares students for success in further education and the fast-paced creative media sector.
Assessment Examination Board: OCR
To complete the Cambridge National in Creative iMedia, students must undertake three units:
R093 – Mandatory Examined Assessment: Creative iMedia in the Media Industry (40%).
This unit is assessed through a formal written examination.
R094 – Mandatory NEA Unit: Visual Identity and Digital Graphics (25%).
This unit requires students to complete a set assignment, assessed internally.
R097 – Optional NEA Unit: Interactive Digital Media (35%).
This unit is also assessed through the completion of a set assignment, tailored to creative media applications.
Careers and Post-16 Opportunities
The digital revolution has made digital literacy an essential skill, with digital media now embedded in almost every industry, from business to entertainment. As digital media continues to shape daily life, the UK faces a critical shortage of skilled professionals in the digital economy. To address this gap, it is vital to cultivate a workforce of innovative, creative, and tech-savvy individuals capable of harnessing digital tools to drive innovation and productivity.
The skills and knowledge gained through Creative iMedia can lead to exciting careers in roles such as:
Application Analyst
Business Analyst
Data Analyst
Database Administrator
Games Developer
Information Systems Manager
IT Consultant
Multimedia Programmer
SEO Specialist
Software Engineer
Systems Analyst
Web Designer
Web Developer
For students interested in further education, the Cambridge National in Creative iMedia provides excellent preparation for qualifications such as the Cambridge Technical in IT Level 3 or Digital Media Level 3. These OCR vocational qualifications offer a robust alternative to traditional A-levels, opening pathways to higher education or careers in the dynamic digital and creative sectors.
Please see the Careers page for links to post 16 provisions in the local area.